SkeletonModificationStack2D

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Properties

bool

enabled

false

int

modification_count

0

float

strength

1.0

Methods

void

add_modification ( SkeletonModification2D modification )

void

delete_modification ( int mod_idx )

void

enable_all_modifications ( bool enabled )

void

execute ( float delta, int execution_mode )

bool

get_is_setup ( ) const

SkeletonModification2D

get_modification ( int mod_idx ) const

Skeleton2D

get_skeleton ( ) const

void

set_modification ( int mod_idx, SkeletonModification2D modification )

void

setup ( )


Property Descriptions

bool enabled = false

  • void set_enabled ( bool value )

  • bool get_enabled ( )

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int modification_count = 0

  • void set_modification_count ( int value )

  • int get_modification_count ( )

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float strength = 1.0

  • void set_strength ( float value )

  • float get_strength ( )

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Method Descriptions

void add_modification ( SkeletonModification2D modification )

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void delete_modification ( int mod_idx )

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void enable_all_modifications ( bool enabled )

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void execute ( float delta, int execution_mode )

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bool get_is_setup ( ) const

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SkeletonModification2D get_modification ( int mod_idx ) const

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Skeleton2D get_skeleton ( ) const

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void set_modification ( int mod_idx, SkeletonModification2D modification )

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void setup ( )

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