ProceduralSkyMaterial

Inherits: Material < Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Properties

float

energy_multiplier

1.0

Color

ground_bottom_color

Color(0.2, 0.169, 0.133, 1)

float

ground_curve

0.02

float

ground_energy_multiplier

1.0

Color

ground_horizon_color

Color(0.6463, 0.6558, 0.6708, 1)

Texture2D

sky_cover

Color

sky_cover_modulate

Color(1, 1, 1, 1)

float

sky_curve

0.15

float

sky_energy_multiplier

1.0

Color

sky_horizon_color

Color(0.6463, 0.6558, 0.6708, 1)

Color

sky_top_color

Color(0.385, 0.454, 0.55, 1)

float

sun_angle_max

30.0

float

sun_curve

0.15

bool

use_debanding

true


Property Descriptions

float energy_multiplier = 1.0

  • void set_energy_multiplier ( float value )

  • float get_energy_multiplier ( )

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Color ground_bottom_color = Color(0.2, 0.169, 0.133, 1)

  • void set_ground_bottom_color ( Color value )

  • Color get_ground_bottom_color ( )

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float ground_curve = 0.02

  • void set_ground_curve ( float value )

  • float get_ground_curve ( )

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float ground_energy_multiplier = 1.0

  • void set_ground_energy_multiplier ( float value )

  • float get_ground_energy_multiplier ( )

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Color ground_horizon_color = Color(0.6463, 0.6558, 0.6708, 1)

  • void set_ground_horizon_color ( Color value )

  • Color get_ground_horizon_color ( )

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Texture2D sky_cover

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Color sky_cover_modulate = Color(1, 1, 1, 1)

  • void set_sky_cover_modulate ( Color value )

  • Color get_sky_cover_modulate ( )

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float sky_curve = 0.15

  • void set_sky_curve ( float value )

  • float get_sky_curve ( )

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float sky_energy_multiplier = 1.0

  • void set_sky_energy_multiplier ( float value )

  • float get_sky_energy_multiplier ( )

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Color sky_horizon_color = Color(0.6463, 0.6558, 0.6708, 1)

  • void set_sky_horizon_color ( Color value )

  • Color get_sky_horizon_color ( )

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Color sky_top_color = Color(0.385, 0.454, 0.55, 1)

  • void set_sky_top_color ( Color value )

  • Color get_sky_top_color ( )

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float sun_angle_max = 30.0

  • void set_sun_angle_max ( float value )

  • float get_sun_angle_max ( )

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float sun_curve = 0.15

  • void set_sun_curve ( float value )

  • float get_sun_curve ( )

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bool use_debanding = true

  • void set_use_debanding ( bool value )

  • bool get_use_debanding ( )

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