NoiseTexture2D

Inherits: Texture2D < Texture < Resource < RefCounted < Object

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Properties

bool

as_normal_map

false

float

bump_strength

8.0

Gradient

color_ramp

bool

generate_mipmaps

true

int

height

512

bool

in_3d_space

false

bool

invert

false

Noise

noise

bool

normalize

true

bool

resource_local_to_scene

false (overrides Resource)

bool

seamless

false

float

seamless_blend_skirt

0.1

int

width

512


Property Descriptions

bool as_normal_map = false

  • void set_as_normal_map ( bool value )

  • bool is_normal_map ( )

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float bump_strength = 8.0

  • void set_bump_strength ( float value )

  • float get_bump_strength ( )

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Gradient color_ramp

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bool generate_mipmaps = true

  • void set_generate_mipmaps ( bool value )

  • bool is_generating_mipmaps ( )

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int height = 512

  • void set_height ( int value )

  • int get_height ( )

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bool in_3d_space = false

  • void set_in_3d_space ( bool value )

  • bool is_in_3d_space ( )

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bool invert = false

  • void set_invert ( bool value )

  • bool get_invert ( )

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Noise noise

  • void set_noise ( Noise value )

  • Noise get_noise ( )

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bool normalize = true

  • void set_normalize ( bool value )

  • bool is_normalized ( )

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bool seamless = false

  • void set_seamless ( bool value )

  • bool get_seamless ( )

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float seamless_blend_skirt = 0.1

  • void set_seamless_blend_skirt ( float value )

  • float get_seamless_blend_skirt ( )

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int width = 512

  • void set_width ( int value )

  • int get_width ( )

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