GLTFNode

Inherits: Resource < RefCounted < Object

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Properties

int

camera

-1

PackedInt32Array

children

PackedInt32Array()

int

height

-1

int

light

-1

int

mesh

-1

String

original_name

""

int

parent

-1

Vector3

position

Vector3(0, 0, 0)

Quaternion

rotation

Quaternion(0, 0, 0, 1)

Vector3

scale

Vector3(1, 1, 1)

int

skeleton

-1

int

skin

-1

Transform3D

xform

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Methods

Variant

get_additional_data ( StringName extension_name )

void

set_additional_data ( StringName extension_name, Variant additional_data )


Property Descriptions

int camera = -1

  • void set_camera ( int value )

  • int get_camera ( )

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PackedInt32Array children = PackedInt32Array()

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int height = -1

  • void set_height ( int value )

  • int get_height ( )

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int light = -1

  • void set_light ( int value )

  • int get_light ( )

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int mesh = -1

  • void set_mesh ( int value )

  • int get_mesh ( )

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String original_name = ""

  • void set_original_name ( String value )

  • String get_original_name ( )

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int parent = -1

  • void set_parent ( int value )

  • int get_parent ( )

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Vector3 position = Vector3(0, 0, 0)

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Quaternion rotation = Quaternion(0, 0, 0, 1)

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Vector3 scale = Vector3(1, 1, 1)

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int skeleton = -1

  • void set_skeleton ( int value )

  • int get_skeleton ( )

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int skin = -1

  • void set_skin ( int value )

  • int get_skin ( )

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Transform3D xform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

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Method Descriptions

Variant get_additional_data ( StringName extension_name )

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void set_additional_data ( StringName extension_name, Variant additional_data )

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