FastNoiseLite

Inherits: Noise < Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Properties

CellularDistanceFunction

cellular_distance_function

0

float

cellular_jitter

1.0

CellularReturnType

cellular_return_type

1

float

domain_warp_amplitude

30.0

bool

domain_warp_enabled

false

float

domain_warp_fractal_gain

0.5

float

domain_warp_fractal_lacunarity

6.0

int

domain_warp_fractal_octaves

5

DomainWarpFractalType

domain_warp_fractal_type

1

float

domain_warp_frequency

0.05

DomainWarpType

domain_warp_type

0

float

fractal_gain

0.5

float

fractal_lacunarity

2.0

int

fractal_octaves

5

float

fractal_ping_pong_strength

2.0

FractalType

fractal_type

1

float

fractal_weighted_strength

0.0

float

frequency

0.01

NoiseType

noise_type

1

Vector3

offset

Vector3(0, 0, 0)

int

seed

0


Enumerations

enum NoiseType:

NoiseType TYPE_VALUE = 5

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NoiseType TYPE_VALUE_CUBIC = 4

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NoiseType TYPE_PERLIN = 3

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NoiseType TYPE_CELLULAR = 2

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NoiseType TYPE_SIMPLEX = 0

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NoiseType TYPE_SIMPLEX_SMOOTH = 1

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enum FractalType:

FractalType FRACTAL_NONE = 0

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FractalType FRACTAL_FBM = 1

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FractalType FRACTAL_RIDGED = 2

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FractalType FRACTAL_PING_PONG = 3

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enum CellularDistanceFunction:

CellularDistanceFunction DISTANCE_EUCLIDEAN = 0

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CellularDistanceFunction DISTANCE_EUCLIDEAN_SQUARED = 1

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CellularDistanceFunction DISTANCE_MANHATTAN = 2

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CellularDistanceFunction DISTANCE_HYBRID = 3

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enum CellularReturnType:

CellularReturnType RETURN_CELL_VALUE = 0

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CellularReturnType RETURN_DISTANCE = 1

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CellularReturnType RETURN_DISTANCE2 = 2

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CellularReturnType RETURN_DISTANCE2_ADD = 3

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CellularReturnType RETURN_DISTANCE2_SUB = 4

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CellularReturnType RETURN_DISTANCE2_MUL = 5

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CellularReturnType RETURN_DISTANCE2_DIV = 6

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enum DomainWarpType:

DomainWarpType DOMAIN_WARP_SIMPLEX = 0

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DomainWarpType DOMAIN_WARP_SIMPLEX_REDUCED = 1

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DomainWarpType DOMAIN_WARP_BASIC_GRID = 2

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enum DomainWarpFractalType:

DomainWarpFractalType DOMAIN_WARP_FRACTAL_NONE = 0

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DomainWarpFractalType DOMAIN_WARP_FRACTAL_PROGRESSIVE = 1

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DomainWarpFractalType DOMAIN_WARP_FRACTAL_INDEPENDENT = 2

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Property Descriptions

CellularDistanceFunction cellular_distance_function = 0

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float cellular_jitter = 1.0

  • void set_cellular_jitter ( float value )

  • float get_cellular_jitter ( )

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CellularReturnType cellular_return_type = 1

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float domain_warp_amplitude = 30.0

  • void set_domain_warp_amplitude ( float value )

  • float get_domain_warp_amplitude ( )

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bool domain_warp_enabled = false

  • void set_domain_warp_enabled ( bool value )

  • bool is_domain_warp_enabled ( )

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float domain_warp_fractal_gain = 0.5

  • void set_domain_warp_fractal_gain ( float value )

  • float get_domain_warp_fractal_gain ( )

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float domain_warp_fractal_lacunarity = 6.0

  • void set_domain_warp_fractal_lacunarity ( float value )

  • float get_domain_warp_fractal_lacunarity ( )

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int domain_warp_fractal_octaves = 5

  • void set_domain_warp_fractal_octaves ( int value )

  • int get_domain_warp_fractal_octaves ( )

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DomainWarpFractalType domain_warp_fractal_type = 1

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float domain_warp_frequency = 0.05

  • void set_domain_warp_frequency ( float value )

  • float get_domain_warp_frequency ( )

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DomainWarpType domain_warp_type = 0

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float fractal_gain = 0.5

  • void set_fractal_gain ( float value )

  • float get_fractal_gain ( )

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float fractal_lacunarity = 2.0

  • void set_fractal_lacunarity ( float value )

  • float get_fractal_lacunarity ( )

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int fractal_octaves = 5

  • void set_fractal_octaves ( int value )

  • int get_fractal_octaves ( )

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float fractal_ping_pong_strength = 2.0

  • void set_fractal_ping_pong_strength ( float value )

  • float get_fractal_ping_pong_strength ( )

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FractalType fractal_type = 1

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float fractal_weighted_strength = 0.0

  • void set_fractal_weighted_strength ( float value )

  • float get_fractal_weighted_strength ( )

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float frequency = 0.01

  • void set_frequency ( float value )

  • float get_frequency ( )

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NoiseType noise_type = 1

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Vector3 offset = Vector3(0, 0, 0)

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int seed = 0

  • void set_seed ( int value )

  • int get_seed ( )

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