FastNoiseLite
Inherits: Noise < Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Enumerations
enum NoiseType:
NoiseType TYPE_VALUE = 5
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NoiseType TYPE_VALUE_CUBIC = 4
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NoiseType TYPE_PERLIN = 3
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NoiseType TYPE_CELLULAR = 2
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NoiseType TYPE_SIMPLEX = 0
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NoiseType TYPE_SIMPLEX_SMOOTH = 1
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enum FractalType:
FractalType FRACTAL_NONE = 0
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FractalType FRACTAL_FBM = 1
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FractalType FRACTAL_RIDGED = 2
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FractalType FRACTAL_PING_PONG = 3
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enum CellularDistanceFunction:
CellularDistanceFunction DISTANCE_EUCLIDEAN = 0
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CellularDistanceFunction DISTANCE_EUCLIDEAN_SQUARED = 1
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CellularDistanceFunction DISTANCE_MANHATTAN = 2
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CellularDistanceFunction DISTANCE_HYBRID = 3
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enum CellularReturnType:
CellularReturnType RETURN_CELL_VALUE = 0
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CellularReturnType RETURN_DISTANCE = 1
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CellularReturnType RETURN_DISTANCE2 = 2
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CellularReturnType RETURN_DISTANCE2_ADD = 3
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CellularReturnType RETURN_DISTANCE2_SUB = 4
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CellularReturnType RETURN_DISTANCE2_MUL = 5
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CellularReturnType RETURN_DISTANCE2_DIV = 6
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enum DomainWarpType:
DomainWarpType DOMAIN_WARP_SIMPLEX = 0
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DomainWarpType DOMAIN_WARP_SIMPLEX_REDUCED = 1
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DomainWarpType DOMAIN_WARP_BASIC_GRID = 2
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enum DomainWarpFractalType:
DomainWarpFractalType DOMAIN_WARP_FRACTAL_NONE = 0
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DomainWarpFractalType DOMAIN_WARP_FRACTAL_PROGRESSIVE = 1
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DomainWarpFractalType DOMAIN_WARP_FRACTAL_INDEPENDENT = 2
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Property Descriptions
CellularDistanceFunction cellular_distance_function = 0
void set_cellular_distance_function ( CellularDistanceFunction value )
CellularDistanceFunction get_cellular_distance_function ( )
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float cellular_jitter = 1.0
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CellularReturnType cellular_return_type = 1
void set_cellular_return_type ( CellularReturnType value )
CellularReturnType get_cellular_return_type ( )
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float domain_warp_amplitude = 30.0
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bool domain_warp_enabled = false
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float domain_warp_fractal_gain = 0.5
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float domain_warp_fractal_lacunarity = 6.0
void set_domain_warp_fractal_lacunarity ( float value )
float get_domain_warp_fractal_lacunarity ( )
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int domain_warp_fractal_octaves = 5
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DomainWarpFractalType domain_warp_fractal_type = 1
void set_domain_warp_fractal_type ( DomainWarpFractalType value )
DomainWarpFractalType get_domain_warp_fractal_type ( )
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float domain_warp_frequency = 0.05
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DomainWarpType domain_warp_type = 0
void set_domain_warp_type ( DomainWarpType value )
DomainWarpType get_domain_warp_type ( )
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float fractal_gain = 0.5
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float fractal_lacunarity = 2.0
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int fractal_octaves = 5
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float fractal_ping_pong_strength = 2.0
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FractalType fractal_type = 1
void set_fractal_type ( FractalType value )
FractalType get_fractal_type ( )
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float fractal_weighted_strength = 0.0
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float frequency = 0.01
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NoiseType noise_type = 1
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Vector3 offset = Vector3(0, 0, 0)
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int seed = 0
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