PackedScene

Inherits: Resource < RefCounted < Object

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Properties

Dictionary

_bundled

{ "conn_count": 0, "conns": PackedInt32Array(), "editable_instances": [], "names": PackedStringArray(), "node_count": 0, "node_paths": [], "nodes": PackedInt32Array(), "variants": [], "version": 3 }

Methods

bool

can_instantiate ( ) const

SceneState

get_state ( ) const

Node

instantiate ( GenEditState edit_state=0 ) const

Error

pack ( Node path )


Enumerations

enum GenEditState:

GenEditState GEN_EDIT_STATE_DISABLED = 0

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GenEditState GEN_EDIT_STATE_INSTANCE = 1

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GenEditState GEN_EDIT_STATE_MAIN = 2

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GenEditState GEN_EDIT_STATE_MAIN_INHERITED = 3

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Property Descriptions

Dictionary _bundled = { "conn_count": 0, "conns": PackedInt32Array(), "editable_instances": [], "names": PackedStringArray(), "node_count": 0, "node_paths": [], "nodes": PackedInt32Array(), "variants": [], "version": 3 }

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Method Descriptions

bool can_instantiate ( ) const

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SceneState get_state ( ) const

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Node instantiate ( GenEditState edit_state=0 ) const

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Error pack ( Node path )

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