BaseMaterial3D

Inherits: Material < Resource < RefCounted < Object

Inherited By: ORMMaterial3D, StandardMaterial3D

There is currently no description for this class. Please help us by contributing one!

Properties

Color

albedo_color

Color(1, 1, 1, 1)

Texture2D

albedo_texture

bool

albedo_texture_force_srgb

false

bool

albedo_texture_msdf

false

float

alpha_antialiasing_edge

AlphaAntiAliasing

alpha_antialiasing_mode

float

alpha_hash_scale

float

alpha_scissor_threshold

float

anisotropy

0.0

bool

anisotropy_enabled

false

Texture2D

anisotropy_flowmap

bool

ao_enabled

false

float

ao_light_affect

0.0

bool

ao_on_uv2

false

Texture2D

ao_texture

TextureChannel

ao_texture_channel

0

Color

backlight

Color(0, 0, 0, 1)

bool

backlight_enabled

false

Texture2D

backlight_texture

bool

billboard_keep_scale

false

BillboardMode

billboard_mode

0

BlendMode

blend_mode

0

float

clearcoat

1.0

bool

clearcoat_enabled

false

float

clearcoat_roughness

0.5

Texture2D

clearcoat_texture

CullMode

cull_mode

0

DepthDrawMode

depth_draw_mode

0

Texture2D

detail_albedo

BlendMode

detail_blend_mode

0

bool

detail_enabled

false

Texture2D

detail_mask

Texture2D

detail_normal

DetailUV

detail_uv_layer

0

DiffuseMode

diffuse_mode

0

bool

disable_ambient_light

false

bool

disable_fog

false

bool

disable_receive_shadows

false

float

distance_fade_max_distance

10.0

float

distance_fade_min_distance

0.0

DistanceFadeMode

distance_fade_mode

0

Color

emission

Color(0, 0, 0, 1)

bool

emission_enabled

false

float

emission_energy_multiplier

1.0

float

emission_intensity

bool

emission_on_uv2

false

EmissionOperator

emission_operator

0

Texture2D

emission_texture

bool

fixed_size

false

bool

grow

false

float

grow_amount

0.0

bool

heightmap_deep_parallax

false

bool

heightmap_enabled

false

bool

heightmap_flip_binormal

false

bool

heightmap_flip_tangent

false

bool

heightmap_flip_texture

false

int

heightmap_max_layers

int

heightmap_min_layers

float

heightmap_scale

5.0

Texture2D

heightmap_texture

float

metallic

0.0

float

metallic_specular

0.5

Texture2D

metallic_texture

TextureChannel

metallic_texture_channel

0

float

msdf_outline_size

0.0

float

msdf_pixel_range

4.0

bool

no_depth_test

false

bool

normal_enabled

false

float

normal_scale

1.0

Texture2D

normal_texture

Texture2D

orm_texture

int

particles_anim_h_frames

bool

particles_anim_loop

int

particles_anim_v_frames

float

point_size

1.0

float

proximity_fade_distance

1.0

bool

proximity_fade_enabled

false

bool

refraction_enabled

false

float

refraction_scale

0.05

Texture2D

refraction_texture

TextureChannel

refraction_texture_channel

0

float

rim

1.0

bool

rim_enabled

false

Texture2D

rim_texture

float

rim_tint

0.5

float

roughness

1.0

Texture2D

roughness_texture

TextureChannel

roughness_texture_channel

0

ShadingMode

shading_mode

1

bool

shadow_to_opacity

false

SpecularMode

specular_mode

0

bool

subsurf_scatter_enabled

false

bool

subsurf_scatter_skin_mode

false

float

subsurf_scatter_strength

0.0

Texture2D

subsurf_scatter_texture

float

subsurf_scatter_transmittance_boost

0.0

Color

subsurf_scatter_transmittance_color

Color(1, 1, 1, 1)

float

subsurf_scatter_transmittance_depth

0.1

bool

subsurf_scatter_transmittance_enabled

false

Texture2D

subsurf_scatter_transmittance_texture

TextureFilter

texture_filter

3

bool

texture_repeat

true

Transparency

transparency

0

bool

use_particle_trails

false

bool

use_point_size

false

Vector3

uv1_offset

Vector3(0, 0, 0)

Vector3

uv1_scale

Vector3(1, 1, 1)

bool

uv1_triplanar

false

float

uv1_triplanar_sharpness

1.0

bool

uv1_world_triplanar

false

Vector3

uv2_offset

Vector3(0, 0, 0)

Vector3

uv2_scale

Vector3(1, 1, 1)

bool

uv2_triplanar

false

float

uv2_triplanar_sharpness

1.0

bool

uv2_world_triplanar

false

bool

vertex_color_is_srgb

false

bool

vertex_color_use_as_albedo

false

Methods

bool

get_feature ( Feature feature ) const

bool

get_flag ( Flags flag ) const

Texture2D

get_texture ( TextureParam param ) const

void

set_feature ( Feature feature, bool enable )

void

set_flag ( Flags flag, bool enable )

void

set_texture ( TextureParam param, Texture2D texture )


Enumerations

enum TextureParam:

TextureParam TEXTURE_ALBEDO = 0

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TextureParam TEXTURE_METALLIC = 1

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TextureParam TEXTURE_ROUGHNESS = 2

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TextureParam TEXTURE_EMISSION = 3

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TextureParam TEXTURE_NORMAL = 4

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TextureParam TEXTURE_RIM = 5

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TextureParam TEXTURE_CLEARCOAT = 6

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TextureParam TEXTURE_FLOWMAP = 7

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TextureParam TEXTURE_AMBIENT_OCCLUSION = 8

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TextureParam TEXTURE_HEIGHTMAP = 9

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TextureParam TEXTURE_SUBSURFACE_SCATTERING = 10

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TextureParam TEXTURE_SUBSURFACE_TRANSMITTANCE = 11

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TextureParam TEXTURE_BACKLIGHT = 12

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TextureParam TEXTURE_REFRACTION = 13

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TextureParam TEXTURE_DETAIL_MASK = 14

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TextureParam TEXTURE_DETAIL_ALBEDO = 15

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TextureParam TEXTURE_DETAIL_NORMAL = 16

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TextureParam TEXTURE_ORM = 17

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TextureParam TEXTURE_MAX = 18

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enum TextureFilter:

TextureFilter TEXTURE_FILTER_NEAREST = 0

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TextureFilter TEXTURE_FILTER_LINEAR = 1

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TextureFilter TEXTURE_FILTER_NEAREST_WITH_MIPMAPS = 2

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TextureFilter TEXTURE_FILTER_LINEAR_WITH_MIPMAPS = 3

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TextureFilter TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC = 4

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TextureFilter TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC = 5

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TextureFilter TEXTURE_FILTER_MAX = 6

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enum DetailUV:

DetailUV DETAIL_UV_1 = 0

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DetailUV DETAIL_UV_2 = 1

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enum Transparency:

Transparency TRANSPARENCY_DISABLED = 0

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Transparency TRANSPARENCY_ALPHA = 1

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Transparency TRANSPARENCY_ALPHA_SCISSOR = 2

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Transparency TRANSPARENCY_ALPHA_HASH = 3

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Transparency TRANSPARENCY_ALPHA_DEPTH_PRE_PASS = 4

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Transparency TRANSPARENCY_MAX = 5

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enum ShadingMode:

ShadingMode SHADING_MODE_UNSHADED = 0

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ShadingMode SHADING_MODE_PER_PIXEL = 1

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ShadingMode SHADING_MODE_PER_VERTEX = 2

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ShadingMode SHADING_MODE_MAX = 3

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enum Feature:

Feature FEATURE_EMISSION = 0

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Feature FEATURE_NORMAL_MAPPING = 1

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Feature FEATURE_RIM = 2

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Feature FEATURE_CLEARCOAT = 3

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Feature FEATURE_ANISOTROPY = 4

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Feature FEATURE_AMBIENT_OCCLUSION = 5

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Feature FEATURE_HEIGHT_MAPPING = 6

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Feature FEATURE_SUBSURFACE_SCATTERING = 7

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Feature FEATURE_SUBSURFACE_TRANSMITTANCE = 8

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Feature FEATURE_BACKLIGHT = 9

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Feature FEATURE_REFRACTION = 10

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Feature FEATURE_DETAIL = 11

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Feature FEATURE_MAX = 12

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enum BlendMode:

BlendMode BLEND_MODE_MIX = 0

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BlendMode BLEND_MODE_ADD = 1

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BlendMode BLEND_MODE_SUB = 2

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BlendMode BLEND_MODE_MUL = 3

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BlendMode BLEND_MODE_PREMULT_ALPHA = 4

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enum AlphaAntiAliasing:

AlphaAntiAliasing ALPHA_ANTIALIASING_OFF = 0

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AlphaAntiAliasing ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE = 1

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AlphaAntiAliasing ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE = 2

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enum DepthDrawMode:

DepthDrawMode DEPTH_DRAW_OPAQUE_ONLY = 0

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DepthDrawMode DEPTH_DRAW_ALWAYS = 1

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DepthDrawMode DEPTH_DRAW_DISABLED = 2

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enum CullMode:

CullMode CULL_BACK = 0

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CullMode CULL_FRONT = 1

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CullMode CULL_DISABLED = 2

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enum Flags:

Flags FLAG_DISABLE_DEPTH_TEST = 0

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Flags FLAG_ALBEDO_FROM_VERTEX_COLOR = 1

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Flags FLAG_SRGB_VERTEX_COLOR = 2

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Flags FLAG_USE_POINT_SIZE = 3

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Flags FLAG_FIXED_SIZE = 4

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Flags FLAG_BILLBOARD_KEEP_SCALE = 5

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Flags FLAG_UV1_USE_TRIPLANAR = 6

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Flags FLAG_UV2_USE_TRIPLANAR = 7

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Flags FLAG_UV1_USE_WORLD_TRIPLANAR = 8

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Flags FLAG_UV2_USE_WORLD_TRIPLANAR = 9

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Flags FLAG_AO_ON_UV2 = 10

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Flags FLAG_EMISSION_ON_UV2 = 11

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Flags FLAG_ALBEDO_TEXTURE_FORCE_SRGB = 12

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Flags FLAG_DONT_RECEIVE_SHADOWS = 13

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Flags FLAG_DISABLE_AMBIENT_LIGHT = 14

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Flags FLAG_USE_SHADOW_TO_OPACITY = 15

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Flags FLAG_USE_TEXTURE_REPEAT = 16

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Flags FLAG_INVERT_HEIGHTMAP = 17

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Flags FLAG_SUBSURFACE_MODE_SKIN = 18

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Flags FLAG_PARTICLE_TRAILS_MODE = 19

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Flags FLAG_ALBEDO_TEXTURE_MSDF = 20

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Flags FLAG_DISABLE_FOG = 21

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Flags FLAG_MAX = 22

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enum DiffuseMode:

DiffuseMode DIFFUSE_BURLEY = 0

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DiffuseMode DIFFUSE_LAMBERT = 1

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DiffuseMode DIFFUSE_LAMBERT_WRAP = 2

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DiffuseMode DIFFUSE_TOON = 3

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enum SpecularMode:

SpecularMode SPECULAR_SCHLICK_GGX = 0

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SpecularMode SPECULAR_TOON = 1

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SpecularMode SPECULAR_DISABLED = 2

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enum BillboardMode:

BillboardMode BILLBOARD_DISABLED = 0

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BillboardMode BILLBOARD_ENABLED = 1

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BillboardMode BILLBOARD_FIXED_Y = 2

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BillboardMode BILLBOARD_PARTICLES = 3

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enum TextureChannel:

TextureChannel TEXTURE_CHANNEL_RED = 0

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TextureChannel TEXTURE_CHANNEL_GREEN = 1

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TextureChannel TEXTURE_CHANNEL_BLUE = 2

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TextureChannel TEXTURE_CHANNEL_ALPHA = 3

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TextureChannel TEXTURE_CHANNEL_GRAYSCALE = 4

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enum EmissionOperator:

EmissionOperator EMISSION_OP_ADD = 0

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EmissionOperator EMISSION_OP_MULTIPLY = 1

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enum DistanceFadeMode:

DistanceFadeMode DISTANCE_FADE_DISABLED = 0

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DistanceFadeMode DISTANCE_FADE_PIXEL_ALPHA = 1

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DistanceFadeMode DISTANCE_FADE_PIXEL_DITHER = 2

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DistanceFadeMode DISTANCE_FADE_OBJECT_DITHER = 3

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Property Descriptions

Color albedo_color = Color(1, 1, 1, 1)

  • void set_albedo ( Color value )

  • Color get_albedo ( )

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Texture2D albedo_texture

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bool albedo_texture_force_srgb = false

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bool albedo_texture_msdf = false

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float alpha_antialiasing_edge

  • void set_alpha_antialiasing_edge ( float value )

  • float get_alpha_antialiasing_edge ( )

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AlphaAntiAliasing alpha_antialiasing_mode

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float alpha_hash_scale

  • void set_alpha_hash_scale ( float value )

  • float get_alpha_hash_scale ( )

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float alpha_scissor_threshold

  • void set_alpha_scissor_threshold ( float value )

  • float get_alpha_scissor_threshold ( )

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float anisotropy = 0.0

  • void set_anisotropy ( float value )

  • float get_anisotropy ( )

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bool anisotropy_enabled = false

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Texture2D anisotropy_flowmap

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bool ao_enabled = false

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float ao_light_affect = 0.0

  • void set_ao_light_affect ( float value )

  • float get_ao_light_affect ( )

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bool ao_on_uv2 = false

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Texture2D ao_texture

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TextureChannel ao_texture_channel = 0

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Color backlight = Color(0, 0, 0, 1)

  • void set_backlight ( Color value )

  • Color get_backlight ( )

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bool backlight_enabled = false

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Texture2D backlight_texture

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bool billboard_keep_scale = false

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BillboardMode billboard_mode = 0

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BlendMode blend_mode = 0

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float clearcoat = 1.0

  • void set_clearcoat ( float value )

  • float get_clearcoat ( )

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bool clearcoat_enabled = false

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float clearcoat_roughness = 0.5

  • void set_clearcoat_roughness ( float value )

  • float get_clearcoat_roughness ( )

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Texture2D clearcoat_texture

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CullMode cull_mode = 0

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DepthDrawMode depth_draw_mode = 0

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Texture2D detail_albedo

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BlendMode detail_blend_mode = 0

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bool detail_enabled = false

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Texture2D detail_mask

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Texture2D detail_normal

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DetailUV detail_uv_layer = 0

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DiffuseMode diffuse_mode = 0

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bool disable_ambient_light = false

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bool disable_fog = false

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bool disable_receive_shadows = false

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float distance_fade_max_distance = 10.0

  • void set_distance_fade_max_distance ( float value )

  • float get_distance_fade_max_distance ( )

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float distance_fade_min_distance = 0.0

  • void set_distance_fade_min_distance ( float value )

  • float get_distance_fade_min_distance ( )

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DistanceFadeMode distance_fade_mode = 0

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Color emission = Color(0, 0, 0, 1)

  • void set_emission ( Color value )

  • Color get_emission ( )

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bool emission_enabled = false

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float emission_energy_multiplier = 1.0

  • void set_emission_energy_multiplier ( float value )

  • float get_emission_energy_multiplier ( )

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float emission_intensity

  • void set_emission_intensity ( float value )

  • float get_emission_intensity ( )

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bool emission_on_uv2 = false

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EmissionOperator emission_operator = 0

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Texture2D emission_texture

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bool fixed_size = false

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bool grow = false

  • void set_grow_enabled ( bool value )

  • bool is_grow_enabled ( )

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float grow_amount = 0.0

  • void set_grow ( float value )

  • float get_grow ( )

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bool heightmap_deep_parallax = false

  • void set_heightmap_deep_parallax ( bool value )

  • bool is_heightmap_deep_parallax_enabled ( )

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bool heightmap_enabled = false

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bool heightmap_flip_binormal = false

  • void set_heightmap_deep_parallax_flip_binormal ( bool value )

  • bool get_heightmap_deep_parallax_flip_binormal ( )

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bool heightmap_flip_tangent = false

  • void set_heightmap_deep_parallax_flip_tangent ( bool value )

  • bool get_heightmap_deep_parallax_flip_tangent ( )

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bool heightmap_flip_texture = false

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int heightmap_max_layers

  • void set_heightmap_deep_parallax_max_layers ( int value )

  • int get_heightmap_deep_parallax_max_layers ( )

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int heightmap_min_layers

  • void set_heightmap_deep_parallax_min_layers ( int value )

  • int get_heightmap_deep_parallax_min_layers ( )

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float heightmap_scale = 5.0

  • void set_heightmap_scale ( float value )

  • float get_heightmap_scale ( )

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Texture2D heightmap_texture

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float metallic = 0.0

  • void set_metallic ( float value )

  • float get_metallic ( )

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float metallic_specular = 0.5

  • void set_specular ( float value )

  • float get_specular ( )

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Texture2D metallic_texture

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TextureChannel metallic_texture_channel = 0

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float msdf_outline_size = 0.0

  • void set_msdf_outline_size ( float value )

  • float get_msdf_outline_size ( )

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float msdf_pixel_range = 4.0

  • void set_msdf_pixel_range ( float value )

  • float get_msdf_pixel_range ( )

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bool no_depth_test = false

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bool normal_enabled = false

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float normal_scale = 1.0

  • void set_normal_scale ( float value )

  • float get_normal_scale ( )

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Texture2D normal_texture

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Texture2D orm_texture

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int particles_anim_h_frames

  • void set_particles_anim_h_frames ( int value )

  • int get_particles_anim_h_frames ( )

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bool particles_anim_loop

  • void set_particles_anim_loop ( bool value )

  • bool get_particles_anim_loop ( )

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int particles_anim_v_frames

  • void set_particles_anim_v_frames ( int value )

  • int get_particles_anim_v_frames ( )

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float point_size = 1.0

  • void set_point_size ( float value )

  • float get_point_size ( )

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float proximity_fade_distance = 1.0

  • void set_proximity_fade_distance ( float value )

  • float get_proximity_fade_distance ( )

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bool proximity_fade_enabled = false

  • void set_proximity_fade_enabled ( bool value )

  • bool is_proximity_fade_enabled ( )

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bool refraction_enabled = false

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float refraction_scale = 0.05

  • void set_refraction ( float value )

  • float get_refraction ( )

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Texture2D refraction_texture

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TextureChannel refraction_texture_channel = 0

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float rim = 1.0

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bool rim_enabled = false

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Texture2D rim_texture

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float rim_tint = 0.5

  • void set_rim_tint ( float value )

  • float get_rim_tint ( )

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float roughness = 1.0

  • void set_roughness ( float value )

  • float get_roughness ( )

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Texture2D roughness_texture

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TextureChannel roughness_texture_channel = 0

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ShadingMode shading_mode = 1

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bool shadow_to_opacity = false

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SpecularMode specular_mode = 0

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bool subsurf_scatter_enabled = false

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bool subsurf_scatter_skin_mode = false

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float subsurf_scatter_strength = 0.0

  • void set_subsurface_scattering_strength ( float value )

  • float get_subsurface_scattering_strength ( )

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Texture2D subsurf_scatter_texture

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float subsurf_scatter_transmittance_boost = 0.0

  • void set_transmittance_boost ( float value )

  • float get_transmittance_boost ( )

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Color subsurf_scatter_transmittance_color = Color(1, 1, 1, 1)

  • void set_transmittance_color ( Color value )

  • Color get_transmittance_color ( )

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float subsurf_scatter_transmittance_depth = 0.1

  • void set_transmittance_depth ( float value )

  • float get_transmittance_depth ( )

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bool subsurf_scatter_transmittance_enabled = false

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Texture2D subsurf_scatter_transmittance_texture

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TextureFilter texture_filter = 3

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bool texture_repeat = true

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Transparency transparency = 0

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bool use_particle_trails = false

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bool use_point_size = false

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Vector3 uv1_offset = Vector3(0, 0, 0)

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Vector3 uv1_scale = Vector3(1, 1, 1)

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bool uv1_triplanar = false

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float uv1_triplanar_sharpness = 1.0

  • void set_uv1_triplanar_blend_sharpness ( float value )

  • float get_uv1_triplanar_blend_sharpness ( )

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bool uv1_world_triplanar = false

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Vector3 uv2_offset = Vector3(0, 0, 0)

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Vector3 uv2_scale = Vector3(1, 1, 1)

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bool uv2_triplanar = false

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float uv2_triplanar_sharpness = 1.0

  • void set_uv2_triplanar_blend_sharpness ( float value )

  • float get_uv2_triplanar_blend_sharpness ( )

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bool uv2_world_triplanar = false

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bool vertex_color_is_srgb = false

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bool vertex_color_use_as_albedo = false

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Method Descriptions

bool get_feature ( Feature feature ) const

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bool get_flag ( Flags flag ) const

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Texture2D get_texture ( TextureParam param ) const

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void set_feature ( Feature feature, bool enable )

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void set_flag ( Flags flag, bool enable )

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void set_texture ( TextureParam param, Texture2D texture )

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