BaseMaterial3D
Inherits: Material < Resource < RefCounted < Object
Inherited By: ORMMaterial3D, StandardMaterial3D
There is currently no description for this class. Please help us by contributing one!
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Methods
get_feature ( Feature feature ) const |
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get_texture ( TextureParam param ) const |
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void |
set_feature ( Feature feature, bool enable ) |
void |
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void |
set_texture ( TextureParam param, Texture2D texture ) |
Enumerations
enum TextureParam:
TextureParam TEXTURE_ALBEDO = 0
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TextureParam TEXTURE_METALLIC = 1
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TextureParam TEXTURE_ROUGHNESS = 2
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TextureParam TEXTURE_EMISSION = 3
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TextureParam TEXTURE_NORMAL = 4
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TextureParam TEXTURE_RIM = 5
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TextureParam TEXTURE_CLEARCOAT = 6
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TextureParam TEXTURE_FLOWMAP = 7
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TextureParam TEXTURE_AMBIENT_OCCLUSION = 8
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TextureParam TEXTURE_HEIGHTMAP = 9
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TextureParam TEXTURE_SUBSURFACE_SCATTERING = 10
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TextureParam TEXTURE_SUBSURFACE_TRANSMITTANCE = 11
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TextureParam TEXTURE_BACKLIGHT = 12
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TextureParam TEXTURE_REFRACTION = 13
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TextureParam TEXTURE_DETAIL_MASK = 14
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TextureParam TEXTURE_DETAIL_ALBEDO = 15
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TextureParam TEXTURE_DETAIL_NORMAL = 16
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TextureParam TEXTURE_ORM = 17
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TextureParam TEXTURE_MAX = 18
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enum TextureFilter:
TextureFilter TEXTURE_FILTER_NEAREST = 0
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TextureFilter TEXTURE_FILTER_LINEAR = 1
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TextureFilter TEXTURE_FILTER_NEAREST_WITH_MIPMAPS = 2
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TextureFilter TEXTURE_FILTER_LINEAR_WITH_MIPMAPS = 3
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TextureFilter TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC = 4
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TextureFilter TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC = 5
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TextureFilter TEXTURE_FILTER_MAX = 6
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enum DetailUV:
DetailUV DETAIL_UV_1 = 0
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DetailUV DETAIL_UV_2 = 1
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enum Transparency:
Transparency TRANSPARENCY_DISABLED = 0
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Transparency TRANSPARENCY_ALPHA = 1
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Transparency TRANSPARENCY_ALPHA_SCISSOR = 2
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Transparency TRANSPARENCY_ALPHA_HASH = 3
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Transparency TRANSPARENCY_ALPHA_DEPTH_PRE_PASS = 4
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Transparency TRANSPARENCY_MAX = 5
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enum ShadingMode:
ShadingMode SHADING_MODE_UNSHADED = 0
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ShadingMode SHADING_MODE_PER_PIXEL = 1
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ShadingMode SHADING_MODE_PER_VERTEX = 2
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ShadingMode SHADING_MODE_MAX = 3
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enum Feature:
Feature FEATURE_EMISSION = 0
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Feature FEATURE_NORMAL_MAPPING = 1
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Feature FEATURE_RIM = 2
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Feature FEATURE_CLEARCOAT = 3
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Feature FEATURE_ANISOTROPY = 4
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Feature FEATURE_AMBIENT_OCCLUSION = 5
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Feature FEATURE_HEIGHT_MAPPING = 6
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Feature FEATURE_SUBSURFACE_SCATTERING = 7
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Feature FEATURE_SUBSURFACE_TRANSMITTANCE = 8
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Feature FEATURE_BACKLIGHT = 9
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Feature FEATURE_REFRACTION = 10
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Feature FEATURE_DETAIL = 11
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Feature FEATURE_MAX = 12
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enum BlendMode:
BlendMode BLEND_MODE_MIX = 0
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BlendMode BLEND_MODE_ADD = 1
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BlendMode BLEND_MODE_SUB = 2
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BlendMode BLEND_MODE_MUL = 3
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BlendMode BLEND_MODE_PREMULT_ALPHA = 4
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enum AlphaAntiAliasing:
AlphaAntiAliasing ALPHA_ANTIALIASING_OFF = 0
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AlphaAntiAliasing ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE = 1
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AlphaAntiAliasing ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE = 2
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enum DepthDrawMode:
DepthDrawMode DEPTH_DRAW_OPAQUE_ONLY = 0
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DepthDrawMode DEPTH_DRAW_ALWAYS = 1
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DepthDrawMode DEPTH_DRAW_DISABLED = 2
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enum CullMode:
CullMode CULL_BACK = 0
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CullMode CULL_FRONT = 1
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CullMode CULL_DISABLED = 2
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enum Flags:
Flags FLAG_DISABLE_DEPTH_TEST = 0
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Flags FLAG_ALBEDO_FROM_VERTEX_COLOR = 1
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Flags FLAG_SRGB_VERTEX_COLOR = 2
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Flags FLAG_USE_POINT_SIZE = 3
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Flags FLAG_FIXED_SIZE = 4
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Flags FLAG_BILLBOARD_KEEP_SCALE = 5
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Flags FLAG_UV1_USE_TRIPLANAR = 6
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Flags FLAG_UV2_USE_TRIPLANAR = 7
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Flags FLAG_UV1_USE_WORLD_TRIPLANAR = 8
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Flags FLAG_UV2_USE_WORLD_TRIPLANAR = 9
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Flags FLAG_AO_ON_UV2 = 10
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Flags FLAG_EMISSION_ON_UV2 = 11
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Flags FLAG_ALBEDO_TEXTURE_FORCE_SRGB = 12
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Flags FLAG_DONT_RECEIVE_SHADOWS = 13
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Flags FLAG_DISABLE_AMBIENT_LIGHT = 14
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Flags FLAG_USE_SHADOW_TO_OPACITY = 15
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Flags FLAG_USE_TEXTURE_REPEAT = 16
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Flags FLAG_INVERT_HEIGHTMAP = 17
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Flags FLAG_SUBSURFACE_MODE_SKIN = 18
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Flags FLAG_PARTICLE_TRAILS_MODE = 19
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Flags FLAG_ALBEDO_TEXTURE_MSDF = 20
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Flags FLAG_DISABLE_FOG = 21
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Flags FLAG_MAX = 22
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enum DiffuseMode:
DiffuseMode DIFFUSE_BURLEY = 0
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DiffuseMode DIFFUSE_LAMBERT = 1
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DiffuseMode DIFFUSE_LAMBERT_WRAP = 2
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DiffuseMode DIFFUSE_TOON = 3
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enum SpecularMode:
SpecularMode SPECULAR_SCHLICK_GGX = 0
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SpecularMode SPECULAR_TOON = 1
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SpecularMode SPECULAR_DISABLED = 2
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enum BillboardMode:
BillboardMode BILLBOARD_DISABLED = 0
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BillboardMode BILLBOARD_ENABLED = 1
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BillboardMode BILLBOARD_FIXED_Y = 2
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BillboardMode BILLBOARD_PARTICLES = 3
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enum TextureChannel:
TextureChannel TEXTURE_CHANNEL_RED = 0
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TextureChannel TEXTURE_CHANNEL_GREEN = 1
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TextureChannel TEXTURE_CHANNEL_BLUE = 2
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TextureChannel TEXTURE_CHANNEL_ALPHA = 3
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TextureChannel TEXTURE_CHANNEL_GRAYSCALE = 4
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enum EmissionOperator:
EmissionOperator EMISSION_OP_ADD = 0
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EmissionOperator EMISSION_OP_MULTIPLY = 1
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enum DistanceFadeMode:
DistanceFadeMode DISTANCE_FADE_DISABLED = 0
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DistanceFadeMode DISTANCE_FADE_PIXEL_ALPHA = 1
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DistanceFadeMode DISTANCE_FADE_PIXEL_DITHER = 2
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DistanceFadeMode DISTANCE_FADE_OBJECT_DITHER = 3
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Property Descriptions
Color albedo_color = Color(1, 1, 1, 1)
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Texture2D albedo_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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bool albedo_texture_force_srgb = false
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bool albedo_texture_msdf = false
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float alpha_antialiasing_edge
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AlphaAntiAliasing alpha_antialiasing_mode
void set_alpha_antialiasing ( AlphaAntiAliasing value )
AlphaAntiAliasing get_alpha_antialiasing ( )
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float alpha_hash_scale
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float alpha_scissor_threshold
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float anisotropy = 0.0
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bool anisotropy_enabled = false
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Texture2D anisotropy_flowmap
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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bool ao_enabled = false
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float ao_light_affect = 0.0
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bool ao_on_uv2 = false
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Texture2D ao_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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TextureChannel ao_texture_channel = 0
void set_ao_texture_channel ( TextureChannel value )
TextureChannel get_ao_texture_channel ( )
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Color backlight = Color(0, 0, 0, 1)
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bool backlight_enabled = false
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Texture2D backlight_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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bool billboard_keep_scale = false
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BillboardMode billboard_mode = 0
void set_billboard_mode ( BillboardMode value )
BillboardMode get_billboard_mode ( )
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BlendMode blend_mode = 0
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float clearcoat = 1.0
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bool clearcoat_enabled = false
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float clearcoat_roughness = 0.5
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Texture2D clearcoat_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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CullMode cull_mode = 0
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DepthDrawMode depth_draw_mode = 0
void set_depth_draw_mode ( DepthDrawMode value )
DepthDrawMode get_depth_draw_mode ( )
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Texture2D detail_albedo
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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BlendMode detail_blend_mode = 0
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bool detail_enabled = false
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Texture2D detail_mask
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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Texture2D detail_normal
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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DetailUV detail_uv_layer = 0
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DiffuseMode diffuse_mode = 0
void set_diffuse_mode ( DiffuseMode value )
DiffuseMode get_diffuse_mode ( )
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bool disable_ambient_light = false
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bool disable_fog = false
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bool disable_receive_shadows = false
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float distance_fade_max_distance = 10.0
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float distance_fade_min_distance = 0.0
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DistanceFadeMode distance_fade_mode = 0
void set_distance_fade ( DistanceFadeMode value )
DistanceFadeMode get_distance_fade ( )
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Color emission = Color(0, 0, 0, 1)
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bool emission_enabled = false
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float emission_energy_multiplier = 1.0
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float emission_intensity
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bool emission_on_uv2 = false
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EmissionOperator emission_operator = 0
void set_emission_operator ( EmissionOperator value )
EmissionOperator get_emission_operator ( )
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Texture2D emission_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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bool fixed_size = false
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bool grow = false
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float grow_amount = 0.0
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bool heightmap_deep_parallax = false
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bool heightmap_enabled = false
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bool heightmap_flip_binormal = false
void set_heightmap_deep_parallax_flip_binormal ( bool value )
bool get_heightmap_deep_parallax_flip_binormal ( )
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bool heightmap_flip_tangent = false
void set_heightmap_deep_parallax_flip_tangent ( bool value )
bool get_heightmap_deep_parallax_flip_tangent ( )
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bool heightmap_flip_texture = false
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int heightmap_max_layers
void set_heightmap_deep_parallax_max_layers ( int value )
int get_heightmap_deep_parallax_max_layers ( )
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int heightmap_min_layers
void set_heightmap_deep_parallax_min_layers ( int value )
int get_heightmap_deep_parallax_min_layers ( )
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float heightmap_scale = 5.0
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Texture2D heightmap_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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float metallic = 0.0
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float metallic_specular = 0.5
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Texture2D metallic_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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TextureChannel metallic_texture_channel = 0
void set_metallic_texture_channel ( TextureChannel value )
TextureChannel get_metallic_texture_channel ( )
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float msdf_outline_size = 0.0
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float msdf_pixel_range = 4.0
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bool no_depth_test = false
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bool normal_enabled = false
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float normal_scale = 1.0
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Texture2D normal_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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Texture2D orm_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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int particles_anim_h_frames
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bool particles_anim_loop
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int particles_anim_v_frames
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float point_size = 1.0
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float proximity_fade_distance = 1.0
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bool proximity_fade_enabled = false
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bool refraction_enabled = false
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float refraction_scale = 0.05
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Texture2D refraction_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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TextureChannel refraction_texture_channel = 0
void set_refraction_texture_channel ( TextureChannel value )
TextureChannel get_refraction_texture_channel ( )
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float rim = 1.0
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bool rim_enabled = false
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Texture2D rim_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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float rim_tint = 0.5
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float roughness = 1.0
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Texture2D roughness_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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TextureChannel roughness_texture_channel = 0
void set_roughness_texture_channel ( TextureChannel value )
TextureChannel get_roughness_texture_channel ( )
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ShadingMode shading_mode = 1
void set_shading_mode ( ShadingMode value )
ShadingMode get_shading_mode ( )
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bool shadow_to_opacity = false
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SpecularMode specular_mode = 0
void set_specular_mode ( SpecularMode value )
SpecularMode get_specular_mode ( )
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bool subsurf_scatter_enabled = false
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bool subsurf_scatter_skin_mode = false
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float subsurf_scatter_strength = 0.0
void set_subsurface_scattering_strength ( float value )
float get_subsurface_scattering_strength ( )
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Texture2D subsurf_scatter_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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float subsurf_scatter_transmittance_boost = 0.0
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Color subsurf_scatter_transmittance_color = Color(1, 1, 1, 1)
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float subsurf_scatter_transmittance_depth = 0.1
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bool subsurf_scatter_transmittance_enabled = false
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Texture2D subsurf_scatter_transmittance_texture
void set_texture ( TextureParam param, Texture2D texture )
Texture2D get_texture ( TextureParam param ) const
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TextureFilter texture_filter = 3
void set_texture_filter ( TextureFilter value )
TextureFilter get_texture_filter ( )
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bool texture_repeat = true
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Transparency transparency = 0
void set_transparency ( Transparency value )
Transparency get_transparency ( )
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bool use_particle_trails = false
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bool use_point_size = false
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Vector3 uv1_offset = Vector3(0, 0, 0)
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Vector3 uv1_scale = Vector3(1, 1, 1)
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bool uv1_triplanar = false
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float uv1_triplanar_sharpness = 1.0
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bool uv1_world_triplanar = false
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Vector3 uv2_offset = Vector3(0, 0, 0)
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Vector3 uv2_scale = Vector3(1, 1, 1)
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bool uv2_triplanar = false
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float uv2_triplanar_sharpness = 1.0
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bool uv2_world_triplanar = false
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bool vertex_color_is_srgb = false
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bool vertex_color_use_as_albedo = false
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Method Descriptions
bool get_feature ( Feature feature ) const
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bool get_flag ( Flags flag ) const
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Texture2D get_texture ( TextureParam param ) const
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void set_feature ( Feature feature, bool enable )
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void set_flag ( Flags flag, bool enable )
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void set_texture ( TextureParam param, Texture2D texture )
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