Shader

Inherits: Resource < RefCounted < Object

Inherited By: VisualShader

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Properties

String

code

""

Methods

Texture2D

get_default_texture_parameter ( StringName name, int index=0 ) const

Mode

get_mode ( ) const

Array

get_shader_uniform_list ( bool get_groups=false )

void

set_default_texture_parameter ( StringName name, Texture2D texture, int index=0 )


Enumerations

enum Mode:

Mode MODE_SPATIAL = 0

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Mode MODE_CANVAS_ITEM = 1

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Mode MODE_PARTICLES = 2

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Mode MODE_SKY = 3

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Mode MODE_FOG = 4

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Property Descriptions

String code = ""

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Method Descriptions

Texture2D get_default_texture_parameter ( StringName name, int index=0 ) const

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Mode get_mode ( ) const

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Array get_shader_uniform_list ( bool get_groups=false )

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void set_default_texture_parameter ( StringName name, Texture2D texture, int index=0 )

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