SkeletonModification2DTwoBoneIK
Inherits: SkeletonModification2D < Resource < RefCounted < Object
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Properties
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Methods
get_joint_one_bone2d_node ( ) const |
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get_joint_one_bone_idx ( ) const |
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get_joint_two_bone2d_node ( ) const |
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get_joint_two_bone_idx ( ) const |
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void |
set_joint_one_bone2d_node ( NodePath bone2d_node ) |
void |
set_joint_one_bone_idx ( int bone_idx ) |
void |
set_joint_two_bone2d_node ( NodePath bone2d_node ) |
void |
set_joint_two_bone_idx ( int bone_idx ) |
Property Descriptions
bool flip_bend_direction = false
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float target_maximum_distance = 0.0
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float target_minimum_distance = 0.0
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NodePath target_nodepath = NodePath("")
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Method Descriptions
NodePath get_joint_one_bone2d_node ( ) const
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int get_joint_one_bone_idx ( ) const
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NodePath get_joint_two_bone2d_node ( ) const
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int get_joint_two_bone_idx ( ) const
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void set_joint_one_bone2d_node ( NodePath bone2d_node )
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void set_joint_one_bone_idx ( int bone_idx )
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void set_joint_two_bone2d_node ( NodePath bone2d_node )
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void set_joint_two_bone_idx ( int bone_idx )
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