SkeletonModification2DTwoBoneIK

Inherits: SkeletonModification2D < Resource < RefCounted < Object

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Properties

bool

flip_bend_direction

false

float

target_maximum_distance

0.0

float

target_minimum_distance

0.0

NodePath

target_nodepath

NodePath("")

Methods

NodePath

get_joint_one_bone2d_node ( ) const

int

get_joint_one_bone_idx ( ) const

NodePath

get_joint_two_bone2d_node ( ) const

int

get_joint_two_bone_idx ( ) const

void

set_joint_one_bone2d_node ( NodePath bone2d_node )

void

set_joint_one_bone_idx ( int bone_idx )

void

set_joint_two_bone2d_node ( NodePath bone2d_node )

void

set_joint_two_bone_idx ( int bone_idx )


Property Descriptions

bool flip_bend_direction = false

  • void set_flip_bend_direction ( bool value )

  • bool get_flip_bend_direction ( )

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float target_maximum_distance = 0.0

  • void set_target_maximum_distance ( float value )

  • float get_target_maximum_distance ( )

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float target_minimum_distance = 0.0

  • void set_target_minimum_distance ( float value )

  • float get_target_minimum_distance ( )

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NodePath target_nodepath = NodePath("")

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Method Descriptions

NodePath get_joint_one_bone2d_node ( ) const

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int get_joint_one_bone_idx ( ) const

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NodePath get_joint_two_bone2d_node ( ) const

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int get_joint_two_bone_idx ( ) const

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void set_joint_one_bone2d_node ( NodePath bone2d_node )

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void set_joint_one_bone_idx ( int bone_idx )

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void set_joint_two_bone2d_node ( NodePath bone2d_node )

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void set_joint_two_bone_idx ( int bone_idx )

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