Environment

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Properties

float

adjustment_brightness

1.0

Texture

adjustment_color_correction

float

adjustment_contrast

1.0

bool

adjustment_enabled

false

float

adjustment_saturation

1.0

Color

ambient_light_color

Color(0, 0, 0, 1)

float

ambient_light_energy

1.0

float

ambient_light_sky_contribution

1.0

AmbientSource

ambient_light_source

0

int

background_camera_feed_id

1

int

background_canvas_max_layer

0

Color

background_color

Color(0, 0, 0, 1)

float

background_energy_multiplier

1.0

float

background_intensity

30000.0

BGMode

background_mode

0

float

fog_aerial_perspective

0.0

float

fog_density

0.01

float

fog_depth_begin

10.0

float

fog_depth_curve

1.0

float

fog_depth_end

100.0

bool

fog_enabled

false

float

fog_height

0.0

float

fog_height_density

0.0

Color

fog_light_color

Color(0.518, 0.553, 0.608, 1)

float

fog_light_energy

1.0

FogMode

fog_mode

0

float

fog_sky_affect

1.0

float

fog_sun_scatter

0.0

GlowBlendMode

glow_blend_mode

2

float

glow_bloom

0.0

bool

glow_enabled

false

float

glow_hdr_luminance_cap

12.0

float

glow_hdr_scale

2.0

float

glow_hdr_threshold

1.0

float

glow_intensity

0.8

float

glow_levels/1

0.0

float

glow_levels/2

0.0

float

glow_levels/3

1.0

float

glow_levels/4

0.0

float

glow_levels/5

1.0

float

glow_levels/6

0.0

float

glow_levels/7

0.0

Texture

glow_map

float

glow_map_strength

0.8

float

glow_mix

0.05

bool

glow_normalized

false

float

glow_strength

1.0

ReflectionSource

reflected_light_source

0

float

sdfgi_bounce_feedback

0.5

float

sdfgi_cascade0_distance

12.8

int

sdfgi_cascades

4

bool

sdfgi_enabled

false

float

sdfgi_energy

1.0

float

sdfgi_max_distance

204.8

float

sdfgi_min_cell_size

0.2

float

sdfgi_normal_bias

1.1

float

sdfgi_probe_bias

1.1

bool

sdfgi_read_sky_light

true

bool

sdfgi_use_occlusion

false

SDFGIYScale

sdfgi_y_scale

1

Sky

sky

float

sky_custom_fov

0.0

Vector3

sky_rotation

Vector3(0, 0, 0)

float

ssao_ao_channel_affect

0.0

float

ssao_detail

0.5

bool

ssao_enabled

false

float

ssao_horizon

0.06

float

ssao_intensity

2.0

float

ssao_light_affect

0.0

float

ssao_power

1.5

float

ssao_radius

1.0

float

ssao_sharpness

0.98

bool

ssil_enabled

false

float

ssil_intensity

1.0

float

ssil_normal_rejection

1.0

float

ssil_radius

5.0

float

ssil_sharpness

0.98

float

ssr_depth_tolerance

0.2

bool

ssr_enabled

false

float

ssr_fade_in

0.15

float

ssr_fade_out

2.0

int

ssr_max_steps

64

float

tonemap_exposure

1.0

ToneMapper

tonemap_mode

0

float

tonemap_white

1.0

Color

volumetric_fog_albedo

Color(1, 1, 1, 1)

float

volumetric_fog_ambient_inject

0.0

float

volumetric_fog_anisotropy

0.2

float

volumetric_fog_density

0.05

float

volumetric_fog_detail_spread

2.0

Color

volumetric_fog_emission

Color(0, 0, 0, 1)

float

volumetric_fog_emission_energy

1.0

bool

volumetric_fog_enabled

false

float

volumetric_fog_gi_inject

1.0

float

volumetric_fog_length

64.0

float

volumetric_fog_sky_affect

1.0

float

volumetric_fog_temporal_reprojection_amount

0.9

bool

volumetric_fog_temporal_reprojection_enabled

true

Methods

float

get_glow_level ( int idx ) const

void

set_glow_level ( int idx, float intensity )


Enumerations

enum BGMode:

BGMode BG_CLEAR_COLOR = 0

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BGMode BG_COLOR = 1

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BGMode BG_SKY = 2

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BGMode BG_CANVAS = 3

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BGMode BG_KEEP = 4

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BGMode BG_CAMERA_FEED = 5

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BGMode BG_MAX = 6

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enum AmbientSource:

AmbientSource AMBIENT_SOURCE_BG = 0

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AmbientSource AMBIENT_SOURCE_DISABLED = 1

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AmbientSource AMBIENT_SOURCE_COLOR = 2

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AmbientSource AMBIENT_SOURCE_SKY = 3

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enum ReflectionSource:

ReflectionSource REFLECTION_SOURCE_BG = 0

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ReflectionSource REFLECTION_SOURCE_DISABLED = 1

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ReflectionSource REFLECTION_SOURCE_SKY = 2

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enum ToneMapper:

ToneMapper TONE_MAPPER_LINEAR = 0

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ToneMapper TONE_MAPPER_REINHARDT = 1

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ToneMapper TONE_MAPPER_FILMIC = 2

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ToneMapper TONE_MAPPER_ACES = 3

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enum GlowBlendMode:

GlowBlendMode GLOW_BLEND_MODE_ADDITIVE = 0

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GlowBlendMode GLOW_BLEND_MODE_SCREEN = 1

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GlowBlendMode GLOW_BLEND_MODE_SOFTLIGHT = 2

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GlowBlendMode GLOW_BLEND_MODE_REPLACE = 3

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GlowBlendMode GLOW_BLEND_MODE_MIX = 4

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enum FogMode:

FogMode FOG_MODE_EXPONENTIAL = 0

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FogMode FOG_MODE_DEPTH = 1

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enum SDFGIYScale:

SDFGIYScale SDFGI_Y_SCALE_50_PERCENT = 0

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SDFGIYScale SDFGI_Y_SCALE_75_PERCENT = 1

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SDFGIYScale SDFGI_Y_SCALE_100_PERCENT = 2

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Property Descriptions

float adjustment_brightness = 1.0

  • void set_adjustment_brightness ( float value )

  • float get_adjustment_brightness ( )

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Texture adjustment_color_correction

  • void set_adjustment_color_correction ( Texture value )

  • Texture get_adjustment_color_correction ( )

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float adjustment_contrast = 1.0

  • void set_adjustment_contrast ( float value )

  • float get_adjustment_contrast ( )

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bool adjustment_enabled = false

  • void set_adjustment_enabled ( bool value )

  • bool is_adjustment_enabled ( )

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float adjustment_saturation = 1.0

  • void set_adjustment_saturation ( float value )

  • float get_adjustment_saturation ( )

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Color ambient_light_color = Color(0, 0, 0, 1)

  • void set_ambient_light_color ( Color value )

  • Color get_ambient_light_color ( )

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float ambient_light_energy = 1.0

  • void set_ambient_light_energy ( float value )

  • float get_ambient_light_energy ( )

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float ambient_light_sky_contribution = 1.0

  • void set_ambient_light_sky_contribution ( float value )

  • float get_ambient_light_sky_contribution ( )

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AmbientSource ambient_light_source = 0

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int background_camera_feed_id = 1

  • void set_camera_feed_id ( int value )

  • int get_camera_feed_id ( )

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int background_canvas_max_layer = 0

  • void set_canvas_max_layer ( int value )

  • int get_canvas_max_layer ( )

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Color background_color = Color(0, 0, 0, 1)

  • void set_bg_color ( Color value )

  • Color get_bg_color ( )

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float background_energy_multiplier = 1.0

  • void set_bg_energy_multiplier ( float value )

  • float get_bg_energy_multiplier ( )

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float background_intensity = 30000.0

  • void set_bg_intensity ( float value )

  • float get_bg_intensity ( )

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BGMode background_mode = 0

  • void set_background ( BGMode value )

  • BGMode get_background ( )

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float fog_aerial_perspective = 0.0

  • void set_fog_aerial_perspective ( float value )

  • float get_fog_aerial_perspective ( )

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float fog_density = 0.01

  • void set_fog_density ( float value )

  • float get_fog_density ( )

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float fog_depth_begin = 10.0

  • void set_fog_depth_begin ( float value )

  • float get_fog_depth_begin ( )

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float fog_depth_curve = 1.0

  • void set_fog_depth_curve ( float value )

  • float get_fog_depth_curve ( )

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float fog_depth_end = 100.0

  • void set_fog_depth_end ( float value )

  • float get_fog_depth_end ( )

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bool fog_enabled = false

  • void set_fog_enabled ( bool value )

  • bool is_fog_enabled ( )

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float fog_height = 0.0

  • void set_fog_height ( float value )

  • float get_fog_height ( )

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float fog_height_density = 0.0

  • void set_fog_height_density ( float value )

  • float get_fog_height_density ( )

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Color fog_light_color = Color(0.518, 0.553, 0.608, 1)

  • void set_fog_light_color ( Color value )

  • Color get_fog_light_color ( )

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float fog_light_energy = 1.0

  • void set_fog_light_energy ( float value )

  • float get_fog_light_energy ( )

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FogMode fog_mode = 0

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float fog_sky_affect = 1.0

  • void set_fog_sky_affect ( float value )

  • float get_fog_sky_affect ( )

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float fog_sun_scatter = 0.0

  • void set_fog_sun_scatter ( float value )

  • float get_fog_sun_scatter ( )

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GlowBlendMode glow_blend_mode = 2

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float glow_bloom = 0.0

  • void set_glow_bloom ( float value )

  • float get_glow_bloom ( )

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bool glow_enabled = false

  • void set_glow_enabled ( bool value )

  • bool is_glow_enabled ( )

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float glow_hdr_luminance_cap = 12.0

  • void set_glow_hdr_luminance_cap ( float value )

  • float get_glow_hdr_luminance_cap ( )

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float glow_hdr_scale = 2.0

  • void set_glow_hdr_bleed_scale ( float value )

  • float get_glow_hdr_bleed_scale ( )

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float glow_hdr_threshold = 1.0

  • void set_glow_hdr_bleed_threshold ( float value )

  • float get_glow_hdr_bleed_threshold ( )

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float glow_intensity = 0.8

  • void set_glow_intensity ( float value )

  • float get_glow_intensity ( )

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float glow_levels/1 = 0.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/2 = 0.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/3 = 1.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/4 = 0.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/5 = 1.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/6 = 0.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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float glow_levels/7 = 0.0

  • void set_glow_level ( int idx, float intensity )

  • float get_glow_level ( int idx ) const

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Texture glow_map

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float glow_map_strength = 0.8

  • void set_glow_map_strength ( float value )

  • float get_glow_map_strength ( )

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float glow_mix = 0.05

  • void set_glow_mix ( float value )

  • float get_glow_mix ( )

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bool glow_normalized = false

  • void set_glow_normalized ( bool value )

  • bool is_glow_normalized ( )

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float glow_strength = 1.0

  • void set_glow_strength ( float value )

  • float get_glow_strength ( )

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ReflectionSource reflected_light_source = 0

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float sdfgi_bounce_feedback = 0.5

  • void set_sdfgi_bounce_feedback ( float value )

  • float get_sdfgi_bounce_feedback ( )

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float sdfgi_cascade0_distance = 12.8

  • void set_sdfgi_cascade0_distance ( float value )

  • float get_sdfgi_cascade0_distance ( )

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int sdfgi_cascades = 4

  • void set_sdfgi_cascades ( int value )

  • int get_sdfgi_cascades ( )

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bool sdfgi_enabled = false

  • void set_sdfgi_enabled ( bool value )

  • bool is_sdfgi_enabled ( )

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float sdfgi_energy = 1.0

  • void set_sdfgi_energy ( float value )

  • float get_sdfgi_energy ( )

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float sdfgi_max_distance = 204.8

  • void set_sdfgi_max_distance ( float value )

  • float get_sdfgi_max_distance ( )

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float sdfgi_min_cell_size = 0.2

  • void set_sdfgi_min_cell_size ( float value )

  • float get_sdfgi_min_cell_size ( )

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float sdfgi_normal_bias = 1.1

  • void set_sdfgi_normal_bias ( float value )

  • float get_sdfgi_normal_bias ( )

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float sdfgi_probe_bias = 1.1

  • void set_sdfgi_probe_bias ( float value )

  • float get_sdfgi_probe_bias ( )

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bool sdfgi_read_sky_light = true

  • void set_sdfgi_read_sky_light ( bool value )

  • bool is_sdfgi_reading_sky_light ( )

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bool sdfgi_use_occlusion = false

  • void set_sdfgi_use_occlusion ( bool value )

  • bool is_sdfgi_using_occlusion ( )

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SDFGIYScale sdfgi_y_scale = 1

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Sky sky

  • void set_sky ( Sky value )

  • Sky get_sky ( )

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float sky_custom_fov = 0.0

  • void set_sky_custom_fov ( float value )

  • float get_sky_custom_fov ( )

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Vector3 sky_rotation = Vector3(0, 0, 0)

  • void set_sky_rotation ( Vector3 value )

  • Vector3 get_sky_rotation ( )

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float ssao_ao_channel_affect = 0.0

  • void set_ssao_ao_channel_affect ( float value )

  • float get_ssao_ao_channel_affect ( )

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float ssao_detail = 0.5

  • void set_ssao_detail ( float value )

  • float get_ssao_detail ( )

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bool ssao_enabled = false

  • void set_ssao_enabled ( bool value )

  • bool is_ssao_enabled ( )

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float ssao_horizon = 0.06

  • void set_ssao_horizon ( float value )

  • float get_ssao_horizon ( )

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float ssao_intensity = 2.0

  • void set_ssao_intensity ( float value )

  • float get_ssao_intensity ( )

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float ssao_light_affect = 0.0

  • void set_ssao_direct_light_affect ( float value )

  • float get_ssao_direct_light_affect ( )

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float ssao_power = 1.5

  • void set_ssao_power ( float value )

  • float get_ssao_power ( )

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float ssao_radius = 1.0

  • void set_ssao_radius ( float value )

  • float get_ssao_radius ( )

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float ssao_sharpness = 0.98

  • void set_ssao_sharpness ( float value )

  • float get_ssao_sharpness ( )

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bool ssil_enabled = false

  • void set_ssil_enabled ( bool value )

  • bool is_ssil_enabled ( )

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float ssil_intensity = 1.0

  • void set_ssil_intensity ( float value )

  • float get_ssil_intensity ( )

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float ssil_normal_rejection = 1.0

  • void set_ssil_normal_rejection ( float value )

  • float get_ssil_normal_rejection ( )

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float ssil_radius = 5.0

  • void set_ssil_radius ( float value )

  • float get_ssil_radius ( )

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float ssil_sharpness = 0.98

  • void set_ssil_sharpness ( float value )

  • float get_ssil_sharpness ( )

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float ssr_depth_tolerance = 0.2

  • void set_ssr_depth_tolerance ( float value )

  • float get_ssr_depth_tolerance ( )

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bool ssr_enabled = false

  • void set_ssr_enabled ( bool value )

  • bool is_ssr_enabled ( )

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float ssr_fade_in = 0.15

  • void set_ssr_fade_in ( float value )

  • float get_ssr_fade_in ( )

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float ssr_fade_out = 2.0

  • void set_ssr_fade_out ( float value )

  • float get_ssr_fade_out ( )

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int ssr_max_steps = 64

  • void set_ssr_max_steps ( int value )

  • int get_ssr_max_steps ( )

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float tonemap_exposure = 1.0

  • void set_tonemap_exposure ( float value )

  • float get_tonemap_exposure ( )

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ToneMapper tonemap_mode = 0

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float tonemap_white = 1.0

  • void set_tonemap_white ( float value )

  • float get_tonemap_white ( )

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Color volumetric_fog_albedo = Color(1, 1, 1, 1)

  • void set_volumetric_fog_albedo ( Color value )

  • Color get_volumetric_fog_albedo ( )

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float volumetric_fog_ambient_inject = 0.0

  • void set_volumetric_fog_ambient_inject ( float value )

  • float get_volumetric_fog_ambient_inject ( )

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float volumetric_fog_anisotropy = 0.2

  • void set_volumetric_fog_anisotropy ( float value )

  • float get_volumetric_fog_anisotropy ( )

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float volumetric_fog_density = 0.05

  • void set_volumetric_fog_density ( float value )

  • float get_volumetric_fog_density ( )

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float volumetric_fog_detail_spread = 2.0

  • void set_volumetric_fog_detail_spread ( float value )

  • float get_volumetric_fog_detail_spread ( )

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Color volumetric_fog_emission = Color(0, 0, 0, 1)

  • void set_volumetric_fog_emission ( Color value )

  • Color get_volumetric_fog_emission ( )

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float volumetric_fog_emission_energy = 1.0

  • void set_volumetric_fog_emission_energy ( float value )

  • float get_volumetric_fog_emission_energy ( )

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bool volumetric_fog_enabled = false

  • void set_volumetric_fog_enabled ( bool value )

  • bool is_volumetric_fog_enabled ( )

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float volumetric_fog_gi_inject = 1.0

  • void set_volumetric_fog_gi_inject ( float value )

  • float get_volumetric_fog_gi_inject ( )

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float volumetric_fog_length = 64.0

  • void set_volumetric_fog_length ( float value )

  • float get_volumetric_fog_length ( )

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float volumetric_fog_sky_affect = 1.0

  • void set_volumetric_fog_sky_affect ( float value )

  • float get_volumetric_fog_sky_affect ( )

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float volumetric_fog_temporal_reprojection_amount = 0.9

  • void set_volumetric_fog_temporal_reprojection_amount ( float value )

  • float get_volumetric_fog_temporal_reprojection_amount ( )

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bool volumetric_fog_temporal_reprojection_enabled = true

  • void set_volumetric_fog_temporal_reprojection_enabled ( bool value )

  • bool is_volumetric_fog_temporal_reprojection_enabled ( )

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Method Descriptions

float get_glow_level ( int idx ) const

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void set_glow_level ( int idx, float intensity )

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