Environment
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
get_glow_level ( int idx ) const |
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void |
set_glow_level ( int idx, float intensity ) |
Enumerations
enum BGMode:
BGMode BG_CLEAR_COLOR = 0
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BGMode BG_COLOR = 1
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BGMode BG_SKY = 2
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BGMode BG_CANVAS = 3
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BGMode BG_KEEP = 4
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BGMode BG_CAMERA_FEED = 5
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BGMode BG_MAX = 6
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enum AmbientSource:
AmbientSource AMBIENT_SOURCE_BG = 0
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AmbientSource AMBIENT_SOURCE_DISABLED = 1
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AmbientSource AMBIENT_SOURCE_COLOR = 2
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AmbientSource AMBIENT_SOURCE_SKY = 3
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enum ReflectionSource:
ReflectionSource REFLECTION_SOURCE_BG = 0
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ReflectionSource REFLECTION_SOURCE_DISABLED = 1
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ReflectionSource REFLECTION_SOURCE_SKY = 2
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enum ToneMapper:
ToneMapper TONE_MAPPER_LINEAR = 0
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ToneMapper TONE_MAPPER_REINHARDT = 1
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ToneMapper TONE_MAPPER_FILMIC = 2
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ToneMapper TONE_MAPPER_ACES = 3
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enum GlowBlendMode:
GlowBlendMode GLOW_BLEND_MODE_ADDITIVE = 0
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GlowBlendMode GLOW_BLEND_MODE_SCREEN = 1
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GlowBlendMode GLOW_BLEND_MODE_SOFTLIGHT = 2
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GlowBlendMode GLOW_BLEND_MODE_REPLACE = 3
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GlowBlendMode GLOW_BLEND_MODE_MIX = 4
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enum FogMode:
FogMode FOG_MODE_EXPONENTIAL = 0
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FogMode FOG_MODE_DEPTH = 1
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enum SDFGIYScale:
SDFGIYScale SDFGI_Y_SCALE_50_PERCENT = 0
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SDFGIYScale SDFGI_Y_SCALE_75_PERCENT = 1
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SDFGIYScale SDFGI_Y_SCALE_100_PERCENT = 2
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Property Descriptions
float adjustment_brightness = 1.0
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Texture adjustment_color_correction
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float adjustment_contrast = 1.0
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bool adjustment_enabled = false
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float adjustment_saturation = 1.0
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Color ambient_light_color = Color(0, 0, 0, 1)
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float ambient_light_energy = 1.0
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float ambient_light_sky_contribution = 1.0
void set_ambient_light_sky_contribution ( float value )
float get_ambient_light_sky_contribution ( )
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AmbientSource ambient_light_source = 0
void set_ambient_source ( AmbientSource value )
AmbientSource get_ambient_source ( )
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int background_camera_feed_id = 1
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int background_canvas_max_layer = 0
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Color background_color = Color(0, 0, 0, 1)
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float background_energy_multiplier = 1.0
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float background_intensity = 30000.0
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BGMode background_mode = 0
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float fog_aerial_perspective = 0.0
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float fog_density = 0.01
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float fog_depth_begin = 10.0
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float fog_depth_curve = 1.0
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float fog_depth_end = 100.0
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bool fog_enabled = false
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float fog_height = 0.0
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float fog_height_density = 0.0
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Color fog_light_color = Color(0.518, 0.553, 0.608, 1)
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float fog_light_energy = 1.0
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FogMode fog_mode = 0
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float fog_sky_affect = 1.0
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float fog_sun_scatter = 0.0
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GlowBlendMode glow_blend_mode = 2
void set_glow_blend_mode ( GlowBlendMode value )
GlowBlendMode get_glow_blend_mode ( )
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float glow_bloom = 0.0
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bool glow_enabled = false
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float glow_hdr_luminance_cap = 12.0
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float glow_hdr_scale = 2.0
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float glow_hdr_threshold = 1.0
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float glow_intensity = 0.8
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float glow_levels/1 = 0.0
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float glow_levels/2 = 0.0
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float glow_levels/3 = 1.0
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float glow_levels/4 = 0.0
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float glow_levels/5 = 1.0
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float glow_levels/6 = 0.0
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float glow_levels/7 = 0.0
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Texture glow_map
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float glow_map_strength = 0.8
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float glow_mix = 0.05
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bool glow_normalized = false
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float glow_strength = 1.0
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ReflectionSource reflected_light_source = 0
void set_reflection_source ( ReflectionSource value )
ReflectionSource get_reflection_source ( )
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float sdfgi_bounce_feedback = 0.5
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float sdfgi_cascade0_distance = 12.8
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int sdfgi_cascades = 4
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bool sdfgi_enabled = false
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float sdfgi_energy = 1.0
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float sdfgi_max_distance = 204.8
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float sdfgi_min_cell_size = 0.2
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float sdfgi_normal_bias = 1.1
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float sdfgi_probe_bias = 1.1
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bool sdfgi_read_sky_light = true
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bool sdfgi_use_occlusion = false
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SDFGIYScale sdfgi_y_scale = 1
void set_sdfgi_y_scale ( SDFGIYScale value )
SDFGIYScale get_sdfgi_y_scale ( )
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Sky sky
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float sky_custom_fov = 0.0
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Vector3 sky_rotation = Vector3(0, 0, 0)
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float ssao_ao_channel_affect = 0.0
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float ssao_detail = 0.5
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bool ssao_enabled = false
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float ssao_horizon = 0.06
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float ssao_intensity = 2.0
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float ssao_light_affect = 0.0
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float ssao_power = 1.5
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float ssao_radius = 1.0
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float ssao_sharpness = 0.98
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bool ssil_enabled = false
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float ssil_intensity = 1.0
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float ssil_normal_rejection = 1.0
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float ssil_radius = 5.0
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float ssil_sharpness = 0.98
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float ssr_depth_tolerance = 0.2
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bool ssr_enabled = false
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float ssr_fade_in = 0.15
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float ssr_fade_out = 2.0
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int ssr_max_steps = 64
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float tonemap_exposure = 1.0
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ToneMapper tonemap_mode = 0
void set_tonemapper ( ToneMapper value )
ToneMapper get_tonemapper ( )
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float tonemap_white = 1.0
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Color volumetric_fog_albedo = Color(1, 1, 1, 1)
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float volumetric_fog_ambient_inject = 0.0
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float volumetric_fog_anisotropy = 0.2
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float volumetric_fog_density = 0.05
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float volumetric_fog_detail_spread = 2.0
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Color volumetric_fog_emission = Color(0, 0, 0, 1)
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float volumetric_fog_emission_energy = 1.0
void set_volumetric_fog_emission_energy ( float value )
float get_volumetric_fog_emission_energy ( )
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bool volumetric_fog_enabled = false
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float volumetric_fog_gi_inject = 1.0
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float volumetric_fog_length = 64.0
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float volumetric_fog_sky_affect = 1.0
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float volumetric_fog_temporal_reprojection_amount = 0.9
void set_volumetric_fog_temporal_reprojection_amount ( float value )
float get_volumetric_fog_temporal_reprojection_amount ( )
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bool volumetric_fog_temporal_reprojection_enabled = true
void set_volumetric_fog_temporal_reprojection_enabled ( bool value )
bool is_volumetric_fog_temporal_reprojection_enabled ( )
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Method Descriptions
float get_glow_level ( int idx ) const
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void set_glow_level ( int idx, float intensity )
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