SkeletonModification2DPhysicalBones
Inherits: SkeletonModification2D < Resource < RefCounted < Object
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Properties
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Methods
void |
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get_physical_bone_node ( int joint_idx ) const |
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void |
set_physical_bone_node ( int joint_idx, NodePath physicalbone2d_node ) |
void |
start_simulation ( StringName[] bones=[] ) |
void |
stop_simulation ( StringName[] bones=[] ) |
Property Descriptions
int physical_bone_chain_length = 0
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Method Descriptions
void fetch_physical_bones ( )
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NodePath get_physical_bone_node ( int joint_idx ) const
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void set_physical_bone_node ( int joint_idx, NodePath physicalbone2d_node )
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void start_simulation ( StringName[] bones=[] )
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void stop_simulation ( StringName[] bones=[] )
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