SkeletonModification2DPhysicalBones

Inherits: SkeletonModification2D < Resource < RefCounted < Object

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Properties

int

physical_bone_chain_length

0

Methods

void

fetch_physical_bones ( )

NodePath

get_physical_bone_node ( int joint_idx ) const

void

set_physical_bone_node ( int joint_idx, NodePath physicalbone2d_node )

void

start_simulation ( StringName[] bones=[] )

void

stop_simulation ( StringName[] bones=[] )


Property Descriptions

int physical_bone_chain_length = 0

  • void set_physical_bone_chain_length ( int value )

  • int get_physical_bone_chain_length ( )

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Method Descriptions

void fetch_physical_bones ( )

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NodePath get_physical_bone_node ( int joint_idx ) const

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void set_physical_bone_node ( int joint_idx, NodePath physicalbone2d_node )

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void start_simulation ( StringName[] bones=[] )

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void stop_simulation ( StringName[] bones=[] )

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