SkeletonModification2D

Inherits: Resource < RefCounted < Object

Inherited By: SkeletonModification2DCCDIK, SkeletonModification2DFABRIK, SkeletonModification2DJiggle, SkeletonModification2DLookAt, SkeletonModification2DPhysicalBones, SkeletonModification2DStackHolder, SkeletonModification2DTwoBoneIK

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Properties

bool

enabled

true

int

execution_mode

0

Methods

void

_draw_editor_gizmo ( ) virtual

void

_execute ( float delta ) virtual

void

_setup_modification ( SkeletonModificationStack2D modification_stack ) virtual

float

clamp_angle ( float angle, float min, float max, bool invert )

bool

get_editor_draw_gizmo ( ) const

bool

get_is_setup ( ) const

SkeletonModificationStack2D

get_modification_stack ( )

void

set_editor_draw_gizmo ( bool draw_gizmo )

void

set_is_setup ( bool is_setup )


Property Descriptions

bool enabled = true

  • void set_enabled ( bool value )

  • bool get_enabled ( )

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int execution_mode = 0

  • void set_execution_mode ( int value )

  • int get_execution_mode ( )

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Method Descriptions

void _draw_editor_gizmo ( ) virtual

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void _execute ( float delta ) virtual

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void _setup_modification ( SkeletonModificationStack2D modification_stack ) virtual

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float clamp_angle ( float angle, float min, float max, bool invert )

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bool get_editor_draw_gizmo ( ) const

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bool get_is_setup ( ) const

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SkeletonModificationStack2D get_modification_stack ( )

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void set_editor_draw_gizmo ( bool draw_gizmo )

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void set_is_setup ( bool is_setup )

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