SkeletonModification2D
Inherits: Resource < RefCounted < Object
Inherited By: SkeletonModification2DCCDIK, SkeletonModification2DFABRIK, SkeletonModification2DJiggle, SkeletonModification2DLookAt, SkeletonModification2DPhysicalBones, SkeletonModification2DStackHolder, SkeletonModification2DTwoBoneIK
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Properties
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Methods
void |
_draw_editor_gizmo ( ) virtual |
void |
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void |
_setup_modification ( SkeletonModificationStack2D modification_stack ) virtual |
clamp_angle ( float angle, float min, float max, bool invert ) |
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get_editor_draw_gizmo ( ) const |
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get_is_setup ( ) const |
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void |
set_editor_draw_gizmo ( bool draw_gizmo ) |
void |
set_is_setup ( bool is_setup ) |
Property Descriptions
bool enabled = true
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int execution_mode = 0
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Method Descriptions
void _draw_editor_gizmo ( ) virtual
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void _execute ( float delta ) virtual
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void _setup_modification ( SkeletonModificationStack2D modification_stack ) virtual
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float clamp_angle ( float angle, float min, float max, bool invert )
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bool get_editor_draw_gizmo ( ) const
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bool get_is_setup ( ) const
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SkeletonModificationStack2D get_modification_stack ( )
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void set_editor_draw_gizmo ( bool draw_gizmo )
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void set_is_setup ( bool is_setup )
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