AnimationNodeStateMachineTransition
Inherits: Resource < RefCounted < Object
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Properties
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Signals
advance_condition_changed ( )
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Enumerations
enum SwitchMode:
SwitchMode SWITCH_MODE_IMMEDIATE = 0
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SwitchMode SWITCH_MODE_SYNC = 1
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SwitchMode SWITCH_MODE_AT_END = 2
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enum AdvanceMode:
AdvanceMode ADVANCE_MODE_DISABLED = 0
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AdvanceMode ADVANCE_MODE_ENABLED = 1
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AdvanceMode ADVANCE_MODE_AUTO = 2
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Property Descriptions
StringName advance_condition = &""
void set_advance_condition ( StringName value )
StringName get_advance_condition ( )
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String advance_expression = ""
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AdvanceMode advance_mode = 1
void set_advance_mode ( AdvanceMode value )
AdvanceMode get_advance_mode ( )
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bool break_loop_at_end = false
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int priority = 1
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bool reset = true
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SwitchMode switch_mode = 0
void set_switch_mode ( SwitchMode value )
SwitchMode get_switch_mode ( )
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Curve xfade_curve
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float xfade_time = 0.0
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