AnimationNodeStateMachineTransition

Inherits: Resource < RefCounted < Object

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Properties

StringName

advance_condition

&""

String

advance_expression

""

AdvanceMode

advance_mode

1

bool

break_loop_at_end

false

int

priority

1

bool

reset

true

SwitchMode

switch_mode

0

Curve

xfade_curve

float

xfade_time

0.0


Signals

advance_condition_changed ( )

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Enumerations

enum SwitchMode:

SwitchMode SWITCH_MODE_IMMEDIATE = 0

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SwitchMode SWITCH_MODE_SYNC = 1

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SwitchMode SWITCH_MODE_AT_END = 2

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enum AdvanceMode:

AdvanceMode ADVANCE_MODE_DISABLED = 0

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AdvanceMode ADVANCE_MODE_ENABLED = 1

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AdvanceMode ADVANCE_MODE_AUTO = 2

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Property Descriptions

StringName advance_condition = &""

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String advance_expression = ""

  • void set_advance_expression ( String value )

  • String get_advance_expression ( )

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AdvanceMode advance_mode = 1

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bool break_loop_at_end = false

  • void set_break_loop_at_end ( bool value )

  • bool is_loop_broken_at_end ( )

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int priority = 1

  • void set_priority ( int value )

  • int get_priority ( )

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bool reset = true

  • void set_reset ( bool value )

  • bool is_reset ( )

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SwitchMode switch_mode = 0

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Curve xfade_curve

  • void set_xfade_curve ( Curve value )

  • Curve get_xfade_curve ( )

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float xfade_time = 0.0

  • void set_xfade_time ( float value )

  • float get_xfade_time ( )

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