VisualShaderNodeBillboard
Inherits: VisualShaderNode < Resource < RefCounted < Object
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Properties
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Enumerations
enum BillboardType:
BillboardType BILLBOARD_TYPE_DISABLED = 0
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BillboardType BILLBOARD_TYPE_ENABLED = 1
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BillboardType BILLBOARD_TYPE_FIXED_Y = 2
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BillboardType BILLBOARD_TYPE_PARTICLES = 3
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BillboardType BILLBOARD_TYPE_MAX = 4
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Property Descriptions
BillboardType billboard_type = 1
void set_billboard_type ( BillboardType value )
BillboardType get_billboard_type ( )
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bool keep_scale = false
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