SkeletonProfile
Inherits: Resource < RefCounted < Object
Inherited By: SkeletonProfileHumanoid
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
find_bone ( StringName bone_name ) const |
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get_bone_name ( int bone_idx ) const |
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get_bone_parent ( int bone_idx ) const |
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get_bone_tail ( int bone_idx ) const |
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get_group_name ( int group_idx ) const |
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get_handle_offset ( int bone_idx ) const |
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get_reference_pose ( int bone_idx ) const |
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get_tail_direction ( int bone_idx ) const |
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get_texture ( int group_idx ) const |
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is_required ( int bone_idx ) const |
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void |
set_bone_name ( int bone_idx, StringName bone_name ) |
void |
set_bone_parent ( int bone_idx, StringName bone_parent ) |
void |
set_bone_tail ( int bone_idx, StringName bone_tail ) |
void |
set_group ( int bone_idx, StringName group ) |
void |
set_group_name ( int group_idx, StringName group_name ) |
void |
set_handle_offset ( int bone_idx, Vector2 handle_offset ) |
void |
set_reference_pose ( int bone_idx, Transform3D bone_name ) |
void |
set_required ( int bone_idx, bool required ) |
void |
set_tail_direction ( int bone_idx, TailDirection tail_direction ) |
void |
set_texture ( int group_idx, Texture2D texture ) |
Signals
profile_updated ( )
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Enumerations
enum TailDirection:
TailDirection TAIL_DIRECTION_AVERAGE_CHILDREN = 0
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TailDirection TAIL_DIRECTION_SPECIFIC_CHILD = 1
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TailDirection TAIL_DIRECTION_END = 2
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Property Descriptions
int bone_size = 0
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int group_size = 0
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StringName root_bone = &""
void set_root_bone ( StringName value )
StringName get_root_bone ( )
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StringName scale_base_bone = &""
void set_scale_base_bone ( StringName value )
StringName get_scale_base_bone ( )
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Method Descriptions
int find_bone ( StringName bone_name ) const
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StringName get_bone_name ( int bone_idx ) const
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StringName get_bone_parent ( int bone_idx ) const
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StringName get_bone_tail ( int bone_idx ) const
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StringName get_group ( int bone_idx ) const
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StringName get_group_name ( int group_idx ) const
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Vector2 get_handle_offset ( int bone_idx ) const
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Transform3D get_reference_pose ( int bone_idx ) const
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TailDirection get_tail_direction ( int bone_idx ) const
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Texture2D get_texture ( int group_idx ) const
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bool is_required ( int bone_idx ) const
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void set_bone_name ( int bone_idx, StringName bone_name )
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void set_bone_parent ( int bone_idx, StringName bone_parent )
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void set_bone_tail ( int bone_idx, StringName bone_tail )
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void set_group ( int bone_idx, StringName group )
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void set_group_name ( int group_idx, StringName group_name )
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void set_handle_offset ( int bone_idx, Vector2 handle_offset )
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void set_reference_pose ( int bone_idx, Transform3D bone_name )
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void set_required ( int bone_idx, bool required )
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void set_tail_direction ( int bone_idx, TailDirection tail_direction )
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void set_texture ( int group_idx, Texture2D texture )
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