AnimationNodeStateMachinePlayback

Inherits: Resource < RefCounted < Object

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Properties

bool

resource_local_to_scene

true (overrides Resource)

Methods

float

get_current_length ( ) const

StringName

get_current_node ( ) const

float

get_current_play_position ( ) const

StringName

get_fading_from_node ( ) const

StringName[]

get_travel_path ( ) const

bool

is_playing ( ) const

void

next ( )

void

start ( StringName node, bool reset=true )

void

stop ( )

void

travel ( StringName to_node, bool reset_on_teleport=true )


Method Descriptions

float get_current_length ( ) const

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StringName get_current_node ( ) const

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float get_current_play_position ( ) const

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StringName get_fading_from_node ( ) const

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StringName[] get_travel_path ( ) const

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bool is_playing ( ) const

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void next ( )

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void start ( StringName node, bool reset=true )

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void stop ( )

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void travel ( StringName to_node, bool reset_on_teleport=true )

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