AnimationNodeStateMachinePlayback
Inherits: Resource < RefCounted < Object
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Properties
resource_local_to_scene |
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Methods
get_current_length ( ) const |
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get_current_node ( ) const |
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get_current_play_position ( ) const |
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get_fading_from_node ( ) const |
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get_travel_path ( ) const |
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is_playing ( ) const |
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void |
next ( ) |
void |
start ( StringName node, bool reset=true ) |
void |
stop ( ) |
void |
travel ( StringName to_node, bool reset_on_teleport=true ) |
Method Descriptions
float get_current_length ( ) const
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StringName get_current_node ( ) const
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float get_current_play_position ( ) const
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StringName get_fading_from_node ( ) const
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StringName[] get_travel_path ( ) const
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bool is_playing ( ) const
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void next ( )
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void start ( StringName node, bool reset=true )
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void stop ( )
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void travel ( StringName to_node, bool reset_on_teleport=true )
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