GLTFPhysicsBody
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Properties
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Methods
from_dictionary ( Dictionary dictionary ) static |
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from_node ( CollisionObject3D body_node ) static |
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to_dictionary ( ) const |
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to_node ( ) const |
Property Descriptions
Vector3 angular_velocity = Vector3(0, 0, 0)
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String body_type = "rigid"
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Vector3 center_of_mass = Vector3(0, 0, 0)
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Vector3 inertia_diagonal = Vector3(0, 0, 0)
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Quaternion inertia_orientation = Quaternion(0, 0, 0, 1)
void set_inertia_orientation ( Quaternion value )
Quaternion get_inertia_orientation ( )
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Basis inertia_tensor = Basis(0, 0, 0, 0, 0, 0, 0, 0, 0)
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Vector3 linear_velocity = Vector3(0, 0, 0)
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float mass = 1.0
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Method Descriptions
GLTFPhysicsBody from_dictionary ( Dictionary dictionary ) static
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GLTFPhysicsBody from_node ( CollisionObject3D body_node ) static
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Dictionary to_dictionary ( ) const
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CollisionObject3D to_node ( ) const
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