PhysicalSkyMaterial

Inherits: Material < Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Properties

float

energy_multiplier

1.0

Color

ground_color

Color(0.1, 0.07, 0.034, 1)

float

mie_coefficient

0.005

Color

mie_color

Color(0.69, 0.729, 0.812, 1)

float

mie_eccentricity

0.8

Texture2D

night_sky

float

rayleigh_coefficient

2.0

Color

rayleigh_color

Color(0.3, 0.405, 0.6, 1)

float

sun_disk_scale

1.0

float

turbidity

10.0

bool

use_debanding

true


Property Descriptions

float energy_multiplier = 1.0

  • void set_energy_multiplier ( float value )

  • float get_energy_multiplier ( )

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Color ground_color = Color(0.1, 0.07, 0.034, 1)

  • void set_ground_color ( Color value )

  • Color get_ground_color ( )

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float mie_coefficient = 0.005

  • void set_mie_coefficient ( float value )

  • float get_mie_coefficient ( )

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Color mie_color = Color(0.69, 0.729, 0.812, 1)

  • void set_mie_color ( Color value )

  • Color get_mie_color ( )

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float mie_eccentricity = 0.8

  • void set_mie_eccentricity ( float value )

  • float get_mie_eccentricity ( )

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Texture2D night_sky

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float rayleigh_coefficient = 2.0

  • void set_rayleigh_coefficient ( float value )

  • float get_rayleigh_coefficient ( )

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Color rayleigh_color = Color(0.3, 0.405, 0.6, 1)

  • void set_rayleigh_color ( Color value )

  • Color get_rayleigh_color ( )

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float sun_disk_scale = 1.0

  • void set_sun_disk_scale ( float value )

  • float get_sun_disk_scale ( )

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float turbidity = 10.0

  • void set_turbidity ( float value )

  • float get_turbidity ( )

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bool use_debanding = true

  • void set_use_debanding ( bool value )

  • bool get_use_debanding ( )

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