GLTFPhysicsShape
Inherits: Resource < RefCounted < Object
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Properties
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Methods
from_dictionary ( Dictionary dictionary ) static |
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from_node ( CollisionShape3D shape_node ) static |
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from_resource ( Shape3D shape_resource ) static |
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to_dictionary ( ) const |
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to_resource ( bool cache_shapes=false ) |
Property Descriptions
float height = 2.0
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ImporterMesh importer_mesh
void set_importer_mesh ( ImporterMesh value )
ImporterMesh get_importer_mesh ( )
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bool is_trigger = false
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int mesh_index = -1
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float radius = 0.5
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String shape_type = ""
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Vector3 size = Vector3(1, 1, 1)
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Method Descriptions
GLTFPhysicsShape from_dictionary ( Dictionary dictionary ) static
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GLTFPhysicsShape from_node ( CollisionShape3D shape_node ) static
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GLTFPhysicsShape from_resource ( Shape3D shape_resource ) static
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Dictionary to_dictionary ( ) const
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CollisionShape3D to_node ( bool cache_shapes=false )
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Shape3D to_resource ( bool cache_shapes=false )
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