SceneReplicationConfig
Inherits: Resource < RefCounted < Object
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Methods
void |
add_property ( NodePath path, int index=-1 ) |
get_properties ( ) const |
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has_property ( NodePath path ) const |
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property_get_index ( NodePath path ) const |
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property_get_replication_mode ( NodePath path ) |
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property_get_spawn ( NodePath path ) |
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property_get_sync ( NodePath path ) |
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property_get_watch ( NodePath path ) |
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void |
property_set_replication_mode ( NodePath path, ReplicationMode mode ) |
void |
property_set_spawn ( NodePath path, bool enabled ) |
void |
property_set_sync ( NodePath path, bool enabled ) |
void |
property_set_watch ( NodePath path, bool enabled ) |
void |
remove_property ( NodePath path ) |
Enumerations
enum ReplicationMode:
ReplicationMode REPLICATION_MODE_NEVER = 0
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ReplicationMode REPLICATION_MODE_ALWAYS = 1
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ReplicationMode REPLICATION_MODE_ON_CHANGE = 2
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Method Descriptions
void add_property ( NodePath path, int index=-1 )
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NodePath[] get_properties ( ) const
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bool has_property ( NodePath path ) const
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int property_get_index ( NodePath path ) const
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ReplicationMode property_get_replication_mode ( NodePath path )
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bool property_get_spawn ( NodePath path )
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bool property_get_sync ( NodePath path )
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bool property_get_watch ( NodePath path )
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void property_set_replication_mode ( NodePath path, ReplicationMode mode )
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void property_set_spawn ( NodePath path, bool enabled )
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void property_set_sync ( NodePath path, bool enabled )
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void property_set_watch ( NodePath path, bool enabled )
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void remove_property ( NodePath path )
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