SceneReplicationConfig

Inherits: Resource < RefCounted < Object

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Methods

void

add_property ( NodePath path, int index=-1 )

NodePath[]

get_properties ( ) const

bool

has_property ( NodePath path ) const

int

property_get_index ( NodePath path ) const

ReplicationMode

property_get_replication_mode ( NodePath path )

bool

property_get_spawn ( NodePath path )

bool

property_get_sync ( NodePath path )

bool

property_get_watch ( NodePath path )

void

property_set_replication_mode ( NodePath path, ReplicationMode mode )

void

property_set_spawn ( NodePath path, bool enabled )

void

property_set_sync ( NodePath path, bool enabled )

void

property_set_watch ( NodePath path, bool enabled )

void

remove_property ( NodePath path )


Enumerations

enum ReplicationMode:

ReplicationMode REPLICATION_MODE_NEVER = 0

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ReplicationMode REPLICATION_MODE_ALWAYS = 1

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ReplicationMode REPLICATION_MODE_ON_CHANGE = 2

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Method Descriptions

void add_property ( NodePath path, int index=-1 )

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NodePath[] get_properties ( ) const

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bool has_property ( NodePath path ) const

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int property_get_index ( NodePath path ) const

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ReplicationMode property_get_replication_mode ( NodePath path )

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bool property_get_spawn ( NodePath path )

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bool property_get_sync ( NodePath path )

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bool property_get_watch ( NodePath path )

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void property_set_replication_mode ( NodePath path, ReplicationMode mode )

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void property_set_spawn ( NodePath path, bool enabled )

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void property_set_sync ( NodePath path, bool enabled )

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void property_set_watch ( NodePath path, bool enabled )

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void remove_property ( NodePath path )

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