CylinderMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

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Properties

float

bottom_radius

0.5

bool

cap_bottom

true

bool

cap_top

true

float

height

2.0

int

radial_segments

64

int

rings

4

float

top_radius

0.5


Property Descriptions

float bottom_radius = 0.5

  • void set_bottom_radius ( float value )

  • float get_bottom_radius ( )

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bool cap_bottom = true

  • void set_cap_bottom ( bool value )

  • bool is_cap_bottom ( )

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bool cap_top = true

  • void set_cap_top ( bool value )

  • bool is_cap_top ( )

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float height = 2.0

  • void set_height ( float value )

  • float get_height ( )

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int radial_segments = 64

  • void set_radial_segments ( int value )

  • int get_radial_segments ( )

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int rings = 4

  • void set_rings ( int value )

  • int get_rings ( )

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float top_radius = 0.5

  • void set_top_radius ( float value )

  • float get_top_radius ( )

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