AnimationNodeBlendSpace2D

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

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Properties

bool

auto_triangles

true

BlendMode

blend_mode

0

Vector2

max_space

Vector2(1, 1)

Vector2

min_space

Vector2(-1, -1)

Vector2

snap

Vector2(0.1, 0.1)

bool

sync

false

String

x_label

"x"

String

y_label

"y"

Methods

void

add_blend_point ( AnimationRootNode node, Vector2 pos, int at_index=-1 )

void

add_triangle ( int x, int y, int z, int at_index=-1 )

int

get_blend_point_count ( ) const

AnimationRootNode

get_blend_point_node ( int point ) const

Vector2

get_blend_point_position ( int point ) const

int

get_triangle_count ( ) const

int

get_triangle_point ( int triangle, int point )

void

remove_blend_point ( int point )

void

remove_triangle ( int triangle )

void

set_blend_point_node ( int point, AnimationRootNode node )

void

set_blend_point_position ( int point, Vector2 pos )


Signals

triangles_updated ( )

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Enumerations

enum BlendMode:

BlendMode BLEND_MODE_INTERPOLATED = 0

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BlendMode BLEND_MODE_DISCRETE = 1

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BlendMode BLEND_MODE_DISCRETE_CARRY = 2

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Property Descriptions

bool auto_triangles = true

  • void set_auto_triangles ( bool value )

  • bool get_auto_triangles ( )

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BlendMode blend_mode = 0

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Vector2 max_space = Vector2(1, 1)

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Vector2 min_space = Vector2(-1, -1)

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Vector2 snap = Vector2(0.1, 0.1)

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bool sync = false

  • void set_use_sync ( bool value )

  • bool is_using_sync ( )

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String x_label = "x"

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String y_label = "y"

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Method Descriptions

void add_blend_point ( AnimationRootNode node, Vector2 pos, int at_index=-1 )

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void add_triangle ( int x, int y, int z, int at_index=-1 )

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int get_blend_point_count ( ) const

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AnimationRootNode get_blend_point_node ( int point ) const

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Vector2 get_blend_point_position ( int point ) const

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int get_triangle_count ( ) const

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int get_triangle_point ( int triangle, int point )

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void remove_blend_point ( int point )

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void remove_triangle ( int triangle )

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void set_blend_point_node ( int point, AnimationRootNode node )

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void set_blend_point_position ( int point, Vector2 pos )

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