SkeletonModification2DFABRIK

Inherits: SkeletonModification2D < Resource < RefCounted < Object

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Properties

int

fabrik_data_chain_length

0

NodePath

target_nodepath

NodePath("")

Methods

NodePath

get_fabrik_joint_bone2d_node ( int joint_idx ) const

int

get_fabrik_joint_bone_index ( int joint_idx ) const

Vector2

get_fabrik_joint_magnet_position ( int joint_idx ) const

bool

get_fabrik_joint_use_target_rotation ( int joint_idx ) const

void

set_fabrik_joint_bone2d_node ( int joint_idx, NodePath bone2d_nodepath )

void

set_fabrik_joint_bone_index ( int joint_idx, int bone_idx )

void

set_fabrik_joint_magnet_position ( int joint_idx, Vector2 magnet_position )

void

set_fabrik_joint_use_target_rotation ( int joint_idx, bool use_target_rotation )


Property Descriptions

int fabrik_data_chain_length = 0

  • void set_fabrik_data_chain_length ( int value )

  • int get_fabrik_data_chain_length ( )

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NodePath target_nodepath = NodePath("")

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Method Descriptions

NodePath get_fabrik_joint_bone2d_node ( int joint_idx ) const

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int get_fabrik_joint_bone_index ( int joint_idx ) const

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Vector2 get_fabrik_joint_magnet_position ( int joint_idx ) const

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bool get_fabrik_joint_use_target_rotation ( int joint_idx ) const

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void set_fabrik_joint_bone2d_node ( int joint_idx, NodePath bone2d_nodepath )

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void set_fabrik_joint_bone_index ( int joint_idx, int bone_idx )

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void set_fabrik_joint_magnet_position ( int joint_idx, Vector2 magnet_position )

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void set_fabrik_joint_use_target_rotation ( int joint_idx, bool use_target_rotation )

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