SkeletonModification2DFABRIK
Inherits: SkeletonModification2D < Resource < RefCounted < Object
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Properties
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Methods
get_fabrik_joint_bone2d_node ( int joint_idx ) const |
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get_fabrik_joint_bone_index ( int joint_idx ) const |
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get_fabrik_joint_magnet_position ( int joint_idx ) const |
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get_fabrik_joint_use_target_rotation ( int joint_idx ) const |
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void |
set_fabrik_joint_bone2d_node ( int joint_idx, NodePath bone2d_nodepath ) |
void |
set_fabrik_joint_bone_index ( int joint_idx, int bone_idx ) |
void |
set_fabrik_joint_magnet_position ( int joint_idx, Vector2 magnet_position ) |
void |
set_fabrik_joint_use_target_rotation ( int joint_idx, bool use_target_rotation ) |
Property Descriptions
int fabrik_data_chain_length = 0
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NodePath target_nodepath = NodePath("")
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Method Descriptions
NodePath get_fabrik_joint_bone2d_node ( int joint_idx ) const
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int get_fabrik_joint_bone_index ( int joint_idx ) const
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Vector2 get_fabrik_joint_magnet_position ( int joint_idx ) const
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bool get_fabrik_joint_use_target_rotation ( int joint_idx ) const
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void set_fabrik_joint_bone2d_node ( int joint_idx, NodePath bone2d_nodepath )
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void set_fabrik_joint_bone_index ( int joint_idx, int bone_idx )
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void set_fabrik_joint_magnet_position ( int joint_idx, Vector2 magnet_position )
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void set_fabrik_joint_use_target_rotation ( int joint_idx, bool use_target_rotation )
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