SpriteFrames

Inherits: Resource < RefCounted < Object

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Methods

void

add_animation ( StringName anim )

void

add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 )

void

clear ( StringName anim )

void

clear_all ( )

bool

get_animation_loop ( StringName anim ) const

PackedStringArray

get_animation_names ( ) const

float

get_animation_speed ( StringName anim ) const

int

get_frame_count ( StringName anim ) const

float

get_frame_duration ( StringName anim, int idx ) const

Texture2D

get_frame_texture ( StringName anim, int idx ) const

bool

has_animation ( StringName anim ) const

void

remove_animation ( StringName anim )

void

remove_frame ( StringName anim, int idx )

void

rename_animation ( StringName anim, StringName newname )

void

set_animation_loop ( StringName anim, bool loop )

void

set_animation_speed ( StringName anim, float fps )

void

set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 )


Method Descriptions

void add_animation ( StringName anim )

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void add_frame ( StringName anim, Texture2D texture, float duration=1.0, int at_position=-1 )

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void clear ( StringName anim )

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void clear_all ( )

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bool get_animation_loop ( StringName anim ) const

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PackedStringArray get_animation_names ( ) const

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float get_animation_speed ( StringName anim ) const

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int get_frame_count ( StringName anim ) const

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float get_frame_duration ( StringName anim, int idx ) const

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Texture2D get_frame_texture ( StringName anim, int idx ) const

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bool has_animation ( StringName anim ) const

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void remove_animation ( StringName anim )

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void remove_frame ( StringName anim, int idx )

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void rename_animation ( StringName anim, StringName newname )

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void set_animation_loop ( StringName anim, bool loop )

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void set_animation_speed ( StringName anim, float fps )

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void set_frame ( StringName anim, int idx, Texture2D texture, float duration=1.0 )

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