SkeletonModification2DLookAt

Inherits: SkeletonModification2D < Resource < RefCounted < Object

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Properties

NodePath

bone2d_node

NodePath("")

int

bone_index

-1

NodePath

target_nodepath

NodePath("")

Methods

float

get_additional_rotation ( ) const

bool

get_constraint_angle_invert ( ) const

float

get_constraint_angle_max ( ) const

float

get_constraint_angle_min ( ) const

bool

get_enable_constraint ( ) const

void

set_additional_rotation ( float rotation )

void

set_constraint_angle_invert ( bool invert )

void

set_constraint_angle_max ( float angle_max )

void

set_constraint_angle_min ( float angle_min )

void

set_enable_constraint ( bool enable_constraint )


Property Descriptions

NodePath bone2d_node = NodePath("")

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int bone_index = -1

  • void set_bone_index ( int value )

  • int get_bone_index ( )

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NodePath target_nodepath = NodePath("")

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Method Descriptions

float get_additional_rotation ( ) const

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bool get_constraint_angle_invert ( ) const

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float get_constraint_angle_max ( ) const

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float get_constraint_angle_min ( ) const

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bool get_enable_constraint ( ) const

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void set_additional_rotation ( float rotation )

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void set_constraint_angle_invert ( bool invert )

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void set_constraint_angle_max ( float angle_max )

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void set_constraint_angle_min ( float angle_min )

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void set_enable_constraint ( bool enable_constraint )

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