SkeletonModification2DLookAt
Inherits: SkeletonModification2D < Resource < RefCounted < Object
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Properties
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Methods
get_additional_rotation ( ) const |
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get_constraint_angle_invert ( ) const |
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get_constraint_angle_max ( ) const |
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get_constraint_angle_min ( ) const |
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get_enable_constraint ( ) const |
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void |
set_additional_rotation ( float rotation ) |
void |
set_constraint_angle_invert ( bool invert ) |
void |
set_constraint_angle_max ( float angle_max ) |
void |
set_constraint_angle_min ( float angle_min ) |
void |
set_enable_constraint ( bool enable_constraint ) |
Property Descriptions
NodePath bone2d_node = NodePath("")
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int bone_index = -1
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NodePath target_nodepath = NodePath("")
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Method Descriptions
float get_additional_rotation ( ) const
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bool get_constraint_angle_invert ( ) const
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float get_constraint_angle_max ( ) const
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float get_constraint_angle_min ( ) const
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bool get_enable_constraint ( ) const
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void set_additional_rotation ( float rotation )
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void set_constraint_angle_invert ( bool invert )
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void set_constraint_angle_max ( float angle_max )
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void set_constraint_angle_min ( float angle_min )
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void set_enable_constraint ( bool enable_constraint )
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