Material

Inherits: Resource < RefCounted < Object

Inherited By: BaseMaterial3D, CanvasItemMaterial, FogMaterial, PanoramaSkyMaterial, ParticleProcessMaterial, PhysicalSkyMaterial, PlaceholderMaterial, ProceduralSkyMaterial, ShaderMaterial

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Properties

Material

next_pass

int

render_priority

Methods

bool

_can_do_next_pass ( ) virtual const

bool

_can_use_render_priority ( ) virtual const

Mode

_get_shader_mode ( ) virtual const

RID

_get_shader_rid ( ) virtual const

Resource

create_placeholder ( ) const

void

inspect_native_shader_code ( )


Constants

RENDER_PRIORITY_MAX = 127

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RENDER_PRIORITY_MIN = -128

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Property Descriptions

Material next_pass

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int render_priority

  • void set_render_priority ( int value )

  • int get_render_priority ( )

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Method Descriptions

bool _can_do_next_pass ( ) virtual const

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bool _can_use_render_priority ( ) virtual const

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Mode _get_shader_mode ( ) virtual const

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RID _get_shader_rid ( ) virtual const

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Resource create_placeholder ( ) const

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void inspect_native_shader_code ( )

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