GLTFDocumentExtension

Inherits: Resource < RefCounted < Object

Inherited By: GLTFDocumentExtensionConvertImporterMesh

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Methods

void

_convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual

Error

_export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Error

_export_post ( GLTFState state ) virtual

Error

_export_preflight ( GLTFState state, Node root ) virtual

Error

_export_preserialize ( GLTFState state ) virtual

Node3D

_generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual

String

_get_image_file_extension ( ) virtual

PackedStringArray

_get_saveable_image_formats ( ) virtual

PackedStringArray

_get_supported_extensions ( ) virtual

Error

_import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

Error

_import_post ( GLTFState state, Node root ) virtual

Error

_import_post_parse ( GLTFState state ) virtual

Error

_import_preflight ( GLTFState state, PackedStringArray extensions ) virtual

Error

_parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual

Error

_parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual

Error

_parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual

Error

_save_image_at_path ( GLTFState state, Image image, String file_path, String image_format, float lossy_quality ) virtual

PackedByteArray

_serialize_image_to_bytes ( GLTFState state, Image image, Dictionary image_dict, String image_format, float lossy_quality ) virtual

Error

_serialize_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture gltf_texture, String image_format ) virtual


Method Descriptions

void _convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual

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Error _export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _export_post ( GLTFState state ) virtual

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Error _export_preflight ( GLTFState state, Node root ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _export_preserialize ( GLTFState state ) virtual

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Node3D _generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual

There is currently no description for this method. Please help us by contributing one!


String _get_image_file_extension ( ) virtual

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PackedStringArray _get_saveable_image_formats ( ) virtual

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PackedStringArray _get_supported_extensions ( ) virtual

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Error _import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _import_post ( GLTFState state, Node root ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _import_post_parse ( GLTFState state ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _import_preflight ( GLTFState state, PackedStringArray extensions ) virtual

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Error _parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual

There is currently no description for this method. Please help us by contributing one!


Error _parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual

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Error _parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual

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Error _save_image_at_path ( GLTFState state, Image image, String file_path, String image_format, float lossy_quality ) virtual

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PackedByteArray _serialize_image_to_bytes ( GLTFState state, Image image, Dictionary image_dict, String image_format, float lossy_quality ) virtual

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Error _serialize_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture gltf_texture, String image_format ) virtual

There is currently no description for this method. Please help us by contributing one!