VisualShaderNodeTexture
Inherits: VisualShaderNode < Resource < RefCounted < Object
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Properties
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Enumerations
enum Source:
Source SOURCE_TEXTURE = 0
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Source SOURCE_SCREEN = 1
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Source SOURCE_2D_TEXTURE = 2
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Source SOURCE_2D_NORMAL = 3
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Source SOURCE_DEPTH = 4
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Source SOURCE_PORT = 5
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Source SOURCE_3D_NORMAL = 6
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Source SOURCE_ROUGHNESS = 7
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Source SOURCE_MAX = 8
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enum TextureType:
TextureType TYPE_DATA = 0
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TextureType TYPE_COLOR = 1
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TextureType TYPE_NORMAL_MAP = 2
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TextureType TYPE_MAX = 3
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Property Descriptions
Source source = 0
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Texture2D texture
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TextureType texture_type = 0
void set_texture_type ( TextureType value )
TextureType get_texture_type ( )
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