AnimationNodeBlendTree
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
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Properties
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Methods
void |
add_node ( StringName name, AnimationNode node, Vector2 position=Vector2(0, 0) ) |
void |
connect_node ( StringName input_node, int input_index, StringName output_node ) |
void |
disconnect_node ( StringName input_node, int input_index ) |
get_node ( StringName name ) const |
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get_node_position ( StringName name ) const |
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has_node ( StringName name ) const |
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void |
remove_node ( StringName name ) |
void |
rename_node ( StringName name, StringName new_name ) |
void |
set_node_position ( StringName name, Vector2 position ) |
Signals
node_changed ( StringName node_name )
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Constants
CONNECTION_OK = 0
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CONNECTION_ERROR_NO_INPUT = 1
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CONNECTION_ERROR_NO_INPUT_INDEX = 2
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CONNECTION_ERROR_NO_OUTPUT = 3
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CONNECTION_ERROR_SAME_NODE = 4
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CONNECTION_ERROR_CONNECTION_EXISTS = 5
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Property Descriptions
Vector2 graph_offset = Vector2(0, 0)
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Method Descriptions
void add_node ( StringName name, AnimationNode node, Vector2 position=Vector2(0, 0) )
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void connect_node ( StringName input_node, int input_index, StringName output_node )
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void disconnect_node ( StringName input_node, int input_index )
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AnimationNode get_node ( StringName name ) const
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Vector2 get_node_position ( StringName name ) const
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bool has_node ( StringName name ) const
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void remove_node ( StringName name )
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void rename_node ( StringName name, StringName new_name )
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void set_node_position ( StringName name, Vector2 position )
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