AnimationNodeBlendTree

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

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Properties

Vector2

graph_offset

Vector2(0, 0)

Methods

void

add_node ( StringName name, AnimationNode node, Vector2 position=Vector2(0, 0) )

void

connect_node ( StringName input_node, int input_index, StringName output_node )

void

disconnect_node ( StringName input_node, int input_index )

AnimationNode

get_node ( StringName name ) const

Vector2

get_node_position ( StringName name ) const

bool

has_node ( StringName name ) const

void

remove_node ( StringName name )

void

rename_node ( StringName name, StringName new_name )

void

set_node_position ( StringName name, Vector2 position )


Signals

node_changed ( StringName node_name )

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Constants

CONNECTION_OK = 0

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CONNECTION_ERROR_NO_INPUT = 1

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CONNECTION_ERROR_NO_INPUT_INDEX = 2

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CONNECTION_ERROR_NO_OUTPUT = 3

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CONNECTION_ERROR_SAME_NODE = 4

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CONNECTION_ERROR_CONNECTION_EXISTS = 5

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Property Descriptions

Vector2 graph_offset = Vector2(0, 0)

  • void set_graph_offset ( Vector2 value )

  • Vector2 get_graph_offset ( )

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Method Descriptions

void add_node ( StringName name, AnimationNode node, Vector2 position=Vector2(0, 0) )

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void connect_node ( StringName input_node, int input_index, StringName output_node )

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void disconnect_node ( StringName input_node, int input_index )

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AnimationNode get_node ( StringName name ) const

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Vector2 get_node_position ( StringName name ) const

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bool has_node ( StringName name ) const

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void remove_node ( StringName name )

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void rename_node ( StringName name, StringName new_name )

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void set_node_position ( StringName name, Vector2 position )

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