SkeletonModification2DJiggle

Inherits: SkeletonModification2D < Resource < RefCounted < Object

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Properties

float

damping

0.75

Vector2

gravity

Vector2(0, 6)

int

jiggle_data_chain_length

0

float

mass

0.75

float

stiffness

3.0

NodePath

target_nodepath

NodePath("")

bool

use_gravity

false

Methods

int

get_collision_mask ( ) const

NodePath

get_jiggle_joint_bone2d_node ( int joint_idx ) const

int

get_jiggle_joint_bone_index ( int joint_idx ) const

float

get_jiggle_joint_damping ( int joint_idx ) const

Vector2

get_jiggle_joint_gravity ( int joint_idx ) const

float

get_jiggle_joint_mass ( int joint_idx ) const

bool

get_jiggle_joint_override ( int joint_idx ) const

float

get_jiggle_joint_stiffness ( int joint_idx ) const

bool

get_jiggle_joint_use_gravity ( int joint_idx ) const

bool

get_use_colliders ( ) const

void

set_collision_mask ( int collision_mask )

void

set_jiggle_joint_bone2d_node ( int joint_idx, NodePath bone2d_node )

void

set_jiggle_joint_bone_index ( int joint_idx, int bone_idx )

void

set_jiggle_joint_damping ( int joint_idx, float damping )

void

set_jiggle_joint_gravity ( int joint_idx, Vector2 gravity )

void

set_jiggle_joint_mass ( int joint_idx, float mass )

void

set_jiggle_joint_override ( int joint_idx, bool override )

void

set_jiggle_joint_stiffness ( int joint_idx, float stiffness )

void

set_jiggle_joint_use_gravity ( int joint_idx, bool use_gravity )

void

set_use_colliders ( bool use_colliders )


Property Descriptions

float damping = 0.75

  • void set_damping ( float value )

  • float get_damping ( )

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Vector2 gravity = Vector2(0, 6)

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int jiggle_data_chain_length = 0

  • void set_jiggle_data_chain_length ( int value )

  • int get_jiggle_data_chain_length ( )

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float mass = 0.75

  • void set_mass ( float value )

  • float get_mass ( )

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float stiffness = 3.0

  • void set_stiffness ( float value )

  • float get_stiffness ( )

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NodePath target_nodepath = NodePath("")

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bool use_gravity = false

  • void set_use_gravity ( bool value )

  • bool get_use_gravity ( )

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Method Descriptions

int get_collision_mask ( ) const

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NodePath get_jiggle_joint_bone2d_node ( int joint_idx ) const

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int get_jiggle_joint_bone_index ( int joint_idx ) const

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float get_jiggle_joint_damping ( int joint_idx ) const

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Vector2 get_jiggle_joint_gravity ( int joint_idx ) const

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float get_jiggle_joint_mass ( int joint_idx ) const

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bool get_jiggle_joint_override ( int joint_idx ) const

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float get_jiggle_joint_stiffness ( int joint_idx ) const

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bool get_jiggle_joint_use_gravity ( int joint_idx ) const

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bool get_use_colliders ( ) const

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void set_collision_mask ( int collision_mask )

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void set_jiggle_joint_bone2d_node ( int joint_idx, NodePath bone2d_node )

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void set_jiggle_joint_bone_index ( int joint_idx, int bone_idx )

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void set_jiggle_joint_damping ( int joint_idx, float damping )

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void set_jiggle_joint_gravity ( int joint_idx, Vector2 gravity )

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void set_jiggle_joint_mass ( int joint_idx, float mass )

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void set_jiggle_joint_override ( int joint_idx, bool override )

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void set_jiggle_joint_stiffness ( int joint_idx, float stiffness )

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void set_jiggle_joint_use_gravity ( int joint_idx, bool use_gravity )

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void set_use_colliders ( bool use_colliders )

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