SkeletonModification2DJiggle
Inherits: SkeletonModification2D < Resource < RefCounted < Object
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Properties
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Methods
Property Descriptions
float damping = 0.75
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Vector2 gravity = Vector2(0, 6)
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int jiggle_data_chain_length = 0
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float mass = 0.75
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float stiffness = 3.0
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NodePath target_nodepath = NodePath("")
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bool use_gravity = false
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Method Descriptions
int get_collision_mask ( ) const
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NodePath get_jiggle_joint_bone2d_node ( int joint_idx ) const
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int get_jiggle_joint_bone_index ( int joint_idx ) const
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float get_jiggle_joint_damping ( int joint_idx ) const
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Vector2 get_jiggle_joint_gravity ( int joint_idx ) const
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float get_jiggle_joint_mass ( int joint_idx ) const
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bool get_jiggle_joint_override ( int joint_idx ) const
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float get_jiggle_joint_stiffness ( int joint_idx ) const
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bool get_jiggle_joint_use_gravity ( int joint_idx ) const
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bool get_use_colliders ( ) const
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void set_collision_mask ( int collision_mask )
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void set_jiggle_joint_bone2d_node ( int joint_idx, NodePath bone2d_node )
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void set_jiggle_joint_bone_index ( int joint_idx, int bone_idx )
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void set_jiggle_joint_damping ( int joint_idx, float damping )
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void set_jiggle_joint_gravity ( int joint_idx, Vector2 gravity )
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void set_jiggle_joint_mass ( int joint_idx, float mass )
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void set_jiggle_joint_override ( int joint_idx, bool override )
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void set_jiggle_joint_stiffness ( int joint_idx, float stiffness )
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void set_jiggle_joint_use_gravity ( int joint_idx, bool use_gravity )
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void set_use_colliders ( bool use_colliders )
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