NoiseTexture3D

Inherits: Texture3D < Texture < Resource < RefCounted < Object

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Properties

Gradient

color_ramp

int

depth

64

int

height

64

bool

invert

false

Noise

noise

bool

normalize

true

bool

seamless

false

float

seamless_blend_skirt

0.1

int

width

64


Property Descriptions

Gradient color_ramp

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int depth = 64

  • void set_depth ( int value )

  • int get_depth ( )

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int height = 64

  • void set_height ( int value )

  • int get_height ( )

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bool invert = false

  • void set_invert ( bool value )

  • bool get_invert ( )

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Noise noise

  • void set_noise ( Noise value )

  • Noise get_noise ( )

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bool normalize = true

  • void set_normalize ( bool value )

  • bool is_normalized ( )

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bool seamless = false

  • void set_seamless ( bool value )

  • bool get_seamless ( )

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float seamless_blend_skirt = 0.1

  • void set_seamless_blend_skirt ( float value )

  • float get_seamless_blend_skirt ( )

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int width = 64

  • void set_width ( int value )

  • int get_width ( )

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