AnimationNodeAnimation

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

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Properties

StringName

animation

&""

LoopMode

loop_mode

PlayMode

play_mode

0

float

start_offset

bool

stretch_time_scale

float

timeline_length

bool

use_custom_timeline

false


Enumerations

enum PlayMode:

PlayMode PLAY_MODE_FORWARD = 0

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PlayMode PLAY_MODE_BACKWARD = 1

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Property Descriptions

StringName animation = &""

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LoopMode loop_mode

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PlayMode play_mode = 0

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float start_offset

  • void set_start_offset ( float value )

  • float get_start_offset ( )

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bool stretch_time_scale

  • void set_stretch_time_scale ( bool value )

  • bool is_stretching_time_scale ( )

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float timeline_length

  • void set_timeline_length ( float value )

  • float get_timeline_length ( )

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bool use_custom_timeline = false

  • void set_use_custom_timeline ( bool value )

  • bool is_using_custom_timeline ( )

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