VisualShaderNodeTextureParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeCubemapParameter, VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTexture2DParameter, VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameterTriplanar
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Properties
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Enumerations
enum TextureType:
TextureType TYPE_DATA = 0
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TextureType TYPE_COLOR = 1
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TextureType TYPE_NORMAL_MAP = 2
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TextureType TYPE_ANISOTROPY = 3
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TextureType TYPE_MAX = 4
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enum ColorDefault:
ColorDefault COLOR_DEFAULT_WHITE = 0
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ColorDefault COLOR_DEFAULT_BLACK = 1
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ColorDefault COLOR_DEFAULT_TRANSPARENT = 2
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ColorDefault COLOR_DEFAULT_MAX = 3
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enum TextureFilter:
TextureFilter FILTER_DEFAULT = 0
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TextureFilter FILTER_NEAREST = 1
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TextureFilter FILTER_LINEAR = 2
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TextureFilter FILTER_NEAREST_MIPMAP = 3
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TextureFilter FILTER_LINEAR_MIPMAP = 4
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TextureFilter FILTER_NEAREST_MIPMAP_ANISOTROPIC = 5
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TextureFilter FILTER_LINEAR_MIPMAP_ANISOTROPIC = 6
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TextureFilter FILTER_MAX = 7
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enum TextureRepeat:
TextureRepeat REPEAT_DEFAULT = 0
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TextureRepeat REPEAT_ENABLED = 1
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TextureRepeat REPEAT_DISABLED = 2
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TextureRepeat REPEAT_MAX = 3
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enum TextureSource:
TextureSource SOURCE_NONE = 0
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TextureSource SOURCE_SCREEN = 1
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TextureSource SOURCE_DEPTH = 2
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TextureSource SOURCE_NORMAL_ROUGHNESS = 3
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TextureSource SOURCE_MAX = 4
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Property Descriptions
ColorDefault color_default = 0
void set_color_default ( ColorDefault value )
ColorDefault get_color_default ( )
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TextureFilter texture_filter = 0
void set_texture_filter ( TextureFilter value )
TextureFilter get_texture_filter ( )
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TextureRepeat texture_repeat = 0
void set_texture_repeat ( TextureRepeat value )
TextureRepeat get_texture_repeat ( )
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TextureSource texture_source = 0
void set_texture_source ( TextureSource value )
TextureSource get_texture_source ( )
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TextureType texture_type = 0
void set_texture_type ( TextureType value )
TextureType get_texture_type ( )
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