Vector3
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Properties
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Constructors
Vector3 ( ) |
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Methods
Operators
operator != ( Vector3 right ) |
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operator * ( Basis right ) |
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operator * ( Quaternion right ) |
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operator * ( Transform3D right ) |
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operator * ( Vector3 right ) |
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operator * ( float right ) |
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operator * ( int right ) |
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operator + ( Vector3 right ) |
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operator - ( Vector3 right ) |
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operator / ( Vector3 right ) |
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operator / ( float right ) |
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operator / ( int right ) |
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operator < ( Vector3 right ) |
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operator <= ( Vector3 right ) |
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operator == ( Vector3 right ) |
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operator > ( Vector3 right ) |
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operator >= ( Vector3 right ) |
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operator [] ( int index ) |
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operator unary+ ( ) |
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operator unary- ( ) |
Constants
AXIS_X = 0
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AXIS_Y = 1
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AXIS_Z = 2
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ZERO = Vector3(0, 0, 0)
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ONE = Vector3(1, 1, 1)
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INF = Vector3(inf, inf, inf)
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LEFT = Vector3(-1, 0, 0)
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RIGHT = Vector3(1, 0, 0)
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UP = Vector3(0, 1, 0)
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DOWN = Vector3(0, -1, 0)
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FORWARD = Vector3(0, 0, -1)
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BACK = Vector3(0, 0, 1)
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MODEL_LEFT = Vector3(1, 0, 0)
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MODEL_RIGHT = Vector3(-1, 0, 0)
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MODEL_TOP = Vector3(0, 1, 0)
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MODEL_BOTTOM = Vector3(0, -1, 0)
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MODEL_FRONT = Vector3(0, 0, 1)
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MODEL_REAR = Vector3(0, 0, -1)
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Property Descriptions
float x = 0.0
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float y = 0.0
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float z = 0.0
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Constructor Descriptions
Vector3 Vector3 ( )
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Vector3 Vector3 ( Vector3 from )
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Vector3 Vector3 ( Vector3i from )
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Vector3 Vector3 ( float x, float y, float z )
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Method Descriptions
Vector3 abs ( ) const
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float angle_to ( Vector3 to ) const
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Vector3 bezier_derivative ( Vector3 control_1, Vector3 control_2, Vector3 end, float t ) const
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Vector3 bezier_interpolate ( Vector3 control_1, Vector3 control_2, Vector3 end, float t ) const
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Vector3 bounce ( Vector3 n ) const
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Vector3 ceil ( ) const
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Vector3 clamp ( Vector3 min, Vector3 max ) const
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Vector3 clampf ( float min, float max ) const
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Vector3 cross ( Vector3 with ) const
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Vector3 cubic_interpolate ( Vector3 b, Vector3 pre_a, Vector3 post_b, float weight ) const
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Vector3 cubic_interpolate_in_time ( Vector3 b, Vector3 pre_a, Vector3 post_b, float weight, float b_t, float pre_a_t, float post_b_t ) const
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Vector3 direction_to ( Vector3 to ) const
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float distance_squared_to ( Vector3 to ) const
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float distance_to ( Vector3 to ) const
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float dot ( Vector3 with ) const
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Vector3 floor ( ) const
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Vector3 inverse ( ) const
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bool is_equal_approx ( Vector3 to ) const
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bool is_finite ( ) const
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bool is_normalized ( ) const
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bool is_zero_approx ( ) const
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float length ( ) const
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float length_squared ( ) const
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Vector3 lerp ( Vector3 to, float weight ) const
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Vector3 limit_length ( float length=1.0 ) const
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Vector3 max ( Vector3 with ) const
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int max_axis_index ( ) const
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Vector3 maxf ( float with ) const
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Vector3 min ( Vector3 with ) const
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int min_axis_index ( ) const
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Vector3 minf ( float with ) const
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Vector3 move_toward ( Vector3 to, float delta ) const
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Vector3 normalized ( ) const
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Vector3 octahedron_decode ( Vector2 uv ) static
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Vector2 octahedron_encode ( ) const
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Basis outer ( Vector3 with ) const
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Vector3 posmod ( float mod ) const
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Vector3 posmodv ( Vector3 modv ) const
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Vector3 project ( Vector3 b ) const
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Vector3 reflect ( Vector3 n ) const
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Vector3 rotated ( Vector3 axis, float angle ) const
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Vector3 round ( ) const
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Vector3 sign ( ) const
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float signed_angle_to ( Vector3 to, Vector3 axis ) const
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Vector3 slerp ( Vector3 to, float weight ) const
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Vector3 slide ( Vector3 n ) const
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Vector3 snapped ( Vector3 step ) const
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Vector3 snappedf ( float step ) const
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Operator Descriptions
bool operator != ( Vector3 right )
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Vector3 operator * ( Basis right )
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Vector3 operator * ( Quaternion right )
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Vector3 operator * ( Transform3D right )
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Vector3 operator * ( Vector3 right )
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Vector3 operator * ( float right )
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Vector3 operator * ( int right )
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Vector3 operator + ( Vector3 right )
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Vector3 operator - ( Vector3 right )
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Vector3 operator / ( Vector3 right )
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Vector3 operator / ( float right )
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Vector3 operator / ( int right )
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bool operator < ( Vector3 right )
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bool operator <= ( Vector3 right )
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bool operator == ( Vector3 right )
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bool operator > ( Vector3 right )
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bool operator >= ( Vector3 right )
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float operator [] ( int index )
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Vector3 operator unary+ ( )
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Vector3 operator unary- ( )
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