Vector3i

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Properties

int

x

0

int

y

0

int

z

0

Constructors

Vector3i

Vector3i ( )

Vector3i

Vector3i ( Vector3i from )

Vector3i

Vector3i ( Vector3 from )

Vector3i

Vector3i ( int x, int y, int z )

Methods

Vector3i

abs ( ) const

Vector3i

clamp ( Vector3i min, Vector3i max ) const

Vector3i

clampi ( int min, int max ) const

int

distance_squared_to ( Vector3i to ) const

float

distance_to ( Vector3i to ) const

float

length ( ) const

int

length_squared ( ) const

Vector3i

max ( Vector3i with ) const

int

max_axis_index ( ) const

Vector3i

maxi ( int with ) const

Vector3i

min ( Vector3i with ) const

int

min_axis_index ( ) const

Vector3i

mini ( int with ) const

Vector3i

sign ( ) const

Vector3i

snapped ( Vector3i step ) const

Vector3i

snappedi ( int step ) const

Operators

bool

operator != ( Vector3i right )

Vector3i

operator % ( Vector3i right )

Vector3i

operator % ( int right )

Vector3i

operator * ( Vector3i right )

Vector3

operator * ( float right )

Vector3i

operator * ( int right )

Vector3i

operator + ( Vector3i right )

Vector3i

operator - ( Vector3i right )

Vector3i

operator / ( Vector3i right )

Vector3

operator / ( float right )

Vector3i

operator / ( int right )

bool

operator < ( Vector3i right )

bool

operator <= ( Vector3i right )

bool

operator == ( Vector3i right )

bool

operator > ( Vector3i right )

bool

operator >= ( Vector3i right )

int

operator [] ( int index )

Vector3i

operator unary+ ( )

Vector3i

operator unary- ( )


Constants

AXIS_X = 0

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AXIS_Y = 1

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AXIS_Z = 2

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ZERO = Vector3i(0, 0, 0)

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ONE = Vector3i(1, 1, 1)

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MIN = Vector3i(-2147483648, -2147483648, -2147483648)

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MAX = Vector3i(2147483647, 2147483647, 2147483647)

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LEFT = Vector3i(-1, 0, 0)

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RIGHT = Vector3i(1, 0, 0)

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UP = Vector3i(0, 1, 0)

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DOWN = Vector3i(0, -1, 0)

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FORWARD = Vector3i(0, 0, -1)

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BACK = Vector3i(0, 0, 1)

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Property Descriptions

int x = 0

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int y = 0

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int z = 0

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Constructor Descriptions

Vector3i Vector3i ( )

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Vector3i Vector3i ( Vector3i from )

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Vector3i Vector3i ( Vector3 from )

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Vector3i Vector3i ( int x, int y, int z )

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Method Descriptions

Vector3i abs ( ) const

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Vector3i clamp ( Vector3i min, Vector3i max ) const

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Vector3i clampi ( int min, int max ) const

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int distance_squared_to ( Vector3i to ) const

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float distance_to ( Vector3i to ) const

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float length ( ) const

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int length_squared ( ) const

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Vector3i max ( Vector3i with ) const

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int max_axis_index ( ) const

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Vector3i maxi ( int with ) const

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Vector3i min ( Vector3i with ) const

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int min_axis_index ( ) const

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Vector3i mini ( int with ) const

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Vector3i sign ( ) const

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Vector3i snapped ( Vector3i step ) const

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Vector3i snappedi ( int step ) const

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Operator Descriptions

bool operator != ( Vector3i right )

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Vector3i operator % ( Vector3i right )

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Vector3i operator % ( int right )

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Vector3i operator * ( Vector3i right )

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Vector3 operator * ( float right )

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Vector3i operator * ( int right )

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Vector3i operator + ( Vector3i right )

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Vector3i operator - ( Vector3i right )

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Vector3i operator / ( Vector3i right )

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Vector3 operator / ( float right )

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Vector3i operator / ( int right )

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bool operator < ( Vector3i right )

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bool operator <= ( Vector3i right )

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bool operator == ( Vector3i right )

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bool operator > ( Vector3i right )

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bool operator >= ( Vector3i right )

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int operator [] ( int index )

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Vector3i operator unary+ ( )

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Vector3i operator unary- ( )

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