AABB
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Note
There are notable differences when using this API with C#. See C# Differences for more information.
Properties
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Constructors
AABB ( ) |
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Methods
abs ( ) const |
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get_center ( ) const |
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get_endpoint ( int idx ) const |
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get_longest_axis ( ) const |
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get_longest_axis_index ( ) const |
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get_longest_axis_size ( ) const |
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get_shortest_axis ( ) const |
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get_shortest_axis_index ( ) const |
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get_shortest_axis_size ( ) const |
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get_support ( Vector3 dir ) const |
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get_volume ( ) const |
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has_surface ( ) const |
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has_volume ( ) const |
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intersection ( AABB with ) const |
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intersects ( AABB with ) const |
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intersects_plane ( Plane plane ) const |
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intersects_ray ( Vector3 from, Vector3 dir ) const |
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intersects_segment ( Vector3 from, Vector3 to ) const |
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is_equal_approx ( AABB aabb ) const |
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is_finite ( ) const |
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Operators
operator != ( AABB right ) |
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operator * ( Transform3D right ) |
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operator == ( AABB right ) |
Property Descriptions
Vector3 end = Vector3(0, 0, 0)
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Vector3 position = Vector3(0, 0, 0)
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Vector3 size = Vector3(0, 0, 0)
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Constructor Descriptions
AABB AABB ( )
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AABB AABB ( Vector3 position, Vector3 size )
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Method Descriptions
AABB abs ( ) const
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bool encloses ( AABB with ) const
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AABB expand ( Vector3 to_point ) const
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Vector3 get_center ( ) const
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Vector3 get_endpoint ( int idx ) const
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Vector3 get_longest_axis ( ) const
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int get_longest_axis_index ( ) const
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float get_longest_axis_size ( ) const
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Vector3 get_shortest_axis ( ) const
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int get_shortest_axis_index ( ) const
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float get_shortest_axis_size ( ) const
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Vector3 get_support ( Vector3 dir ) const
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float get_volume ( ) const
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bool has_point ( Vector3 point ) const
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bool has_surface ( ) const
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bool has_volume ( ) const
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AABB intersection ( AABB with ) const
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bool intersects ( AABB with ) const
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bool intersects_plane ( Plane plane ) const
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Variant intersects_ray ( Vector3 from, Vector3 dir ) const
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Variant intersects_segment ( Vector3 from, Vector3 to ) const
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bool is_equal_approx ( AABB aabb ) const
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bool is_finite ( ) const
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AABB merge ( AABB with ) const
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Operator Descriptions
bool operator != ( AABB right )
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AABB operator * ( Transform3D right )
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bool operator == ( AABB right )
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