.. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/docs/gdscript/doc/classes/AnimationNodeStateMachinePlayback.xml. .. _class_AnimationNodeStateMachinePlayback: AnimationNodeStateMachinePlayback ================================= **Inherits:** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` .. container:: contribute There is currently no description for this class. Please help us by :ref:`contributing one `! .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------+-------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | resource_local_to_scene | ``true`` (overrides :ref:`Resource`) | +-------------------------+-------------------------+---------------------------------------------------------------------------------------+ .. rst-class:: classref-reftable-group Methods ------- .. table:: :widths: auto +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_current_length` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StringName` | :ref:`get_current_node` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_current_play_position` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StringName` | :ref:`get_fading_from_node` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`StringName[]` | :ref:`get_travel_path` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_playing` **(** **)** |const| | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`next` **(** **)** | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`start` **(** :ref:`StringName` node, :ref:`bool` reset=true **)** | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`stop` **(** **)** | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`travel` **(** :ref:`StringName` to_node, :ref:`bool` reset_on_teleport=true **)** | +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Method Descriptions ------------------- .. _class_AnimationNodeStateMachinePlayback_method_get_current_length: .. rst-class:: classref-method :ref:`float` **get_current_length** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_get_current_node: .. rst-class:: classref-method :ref:`StringName` **get_current_node** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_get_current_play_position: .. rst-class:: classref-method :ref:`float` **get_current_play_position** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_get_fading_from_node: .. rst-class:: classref-method :ref:`StringName` **get_fading_from_node** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_get_travel_path: .. rst-class:: classref-method :ref:`StringName[]` **get_travel_path** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_is_playing: .. rst-class:: classref-method :ref:`bool` **is_playing** **(** **)** |const| .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_next: .. rst-class:: classref-method void **next** **(** **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_start: .. rst-class:: classref-method void **start** **(** :ref:`StringName` node, :ref:`bool` reset=true **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_stop: .. rst-class:: classref-method void **stop** **(** **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. rst-class:: classref-item-separator ---- .. _class_AnimationNodeStateMachinePlayback_method_travel: .. rst-class:: classref-method void **travel** **(** :ref:`StringName` to_node, :ref:`bool` reset_on_teleport=true **)** .. container:: contribute There is currently no description for this method. Please help us by :ref:`contributing one `! .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`